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  • Damage Type: [[Damage:Negative|Negative]] ...lls|Annihilation]][[Category:Channelling|Annihilation]][[Category:Negative Damage|Annihilation]]
    792 B (88 words) - 04:44, 9 March 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Negative|Negative]]
    1,011 B (134 words) - 04:39, 15 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Negative|Negative]]
    844 B (97 words) - 17:48, 15 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Negative|Negative]]
    866 B (112 words) - 10:26, 27 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Poison|Poison]], [[Damage:Negative|Negative]]
    971 B (129 words) - 18:01, 15 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Negative|Negative]]
    1 KB (163 words) - 02:50, 16 February 2011
  • Save Versus: [[Modifier:Saves vs. Poison|Poison]] for half damage Damage Type: [[Damage:Negative|Negative]]
    1 KB (139 words) - 03:04, 16 February 2011
  • Save Versus: [[Modifier:Saves_vs._Spells|Save vs. Spells]] for half damage Damage Type: [[Damage:Fire|Fire]], [[Damage:Negative|Negative]]
    925 B (113 words) - 20:43, 4 December 2013
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Magic|Magic]], [[Damage:Negative|Negative]]
    2 KB (234 words) - 10:27, 27 February 2011
  • Save Versus: [[Modifier:Saves vs. Spells|Spells]] for half damage Damage Type: [[Damage:Fire|Fire]], [[Damage:Negative|Negative]]
    850 B (116 words) - 03:54, 17 February 2011
  • Damage Type: [[Damage:Negative|Negative]] |damage=Negative
    1 KB (159 words) - 02:22, 21 February 2011
  • | The number of charges the trap has per zone reset. If this value is negative, the trap has infinite charges. | Damage
    23 KB (3,423 words) - 17:55, 25 March 2017
  • The damage procedure allows builders to have a random chance of damage to hit all players in an area at a desired interval. | How often the proc should deal damage, in seconds. The MUD only runs procs every 10 seconds, so it should be a m
    4 KB (680 words) - 01:55, 12 June 2018
  • ...ifier can be specified to make the roll easier (positive value) or harder (negative value). damage(target(%c), 10d20)
    1 KB (140 words) - 19:14, 8 November 2018
  • ...ifier can be specified to make the roll easier (positive value) or harder (negative value). damage(target(%c), 10d20)
    1 KB (141 words) - 19:15, 8 November 2018