MUDL:sector is underwater

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Revision as of 22:09, 19 April 2019 by Teker (Talk | contribs) (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | sector_is_underwater |- ! Settable | No |- ! Returns | Boolean |}...")

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Summary

Function Name sector_is_underwater
Settable No
Returns Boolean


Parameter Options
Room


This function takes the input room and returns TRUE if the sector is underwater and requires water breathing and FALSE otherwise.


Example

TBD