MUDL:is locked
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Revision as of 15:48, 24 November 2018 by Teker (Talk | contribs) (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | is_locked |- ! Settable | No |- ! Returns | Boolean |} {|class=...")
Summary
Function Name | is_locked |
---|---|
Settable | No |
Returns | Boolean |
Parameter Options |
---|
Direction (string) |
Room, Direction (string) |
Item |
In the first two cases, this function returns whether the exit in the given direction from the given room is locked. This means that it must first be a passable sort of exit and it must be set up as a door and locked. The second argument is the direction, as one of the strings 'north', 'south', 'east', 'west', 'up', or 'down'. While this function is not settable, the locked status of a door can be set with the flag function.
In the third case, this function returns True if the specified item is a container and the container is currently locked.
Example
TBD