MUDL:add pissed
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Revision as of 22:45, 19 November 2018 by Teker (Talk | contribs) (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | add_pissed |- ! Settable | No |- ! Returns | Boolean |} {|class...")
Summary
Function Name | add_pissed |
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Settable | No |
Returns | Boolean |
Parameter Options |
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Mobile (character), Player Name (string) |
This function adds the player name to the "pissed" list for the specified mobile. If the mobile and string are valid and the mobile isn't currently pissed at that name, the function returns True.
Example
setproc <parent> # on_foo add_pissed(char_in_room(%a, 'kobold'), name(%a)), return(true)