MUDL:send msgs for play
From SlothMUD Wiki
Contents
Summary
Function Name | send_msgs_for_play |
---|---|
Settable | No |
Returns | Boolean |
This function sends the appropriate messages for playing a song. It is most likely to be used inside the intercept_play function but could be used in other places. The function returns TRUE if all the parameters are valid and FALSE otherwise.
Parameters
Arguments | |
---|---|
Character | Actor playing the song. |
Integer | Id of the song being played. |
Boolean | FALSE if this is the start of a song or TRUE if another verse of a song is being played. |
Output
Person | Message Sent |
---|---|
Actor | You begin to play <Song>. You play another verse of <Song>. |
Others in Room | <Actor> begins to play <Song>. <Actor> plays another verse of <Song>. |
Example
addproc <mobile> mudl setproc <mobile> 0 intercept_play_ib if (spell_name(%1) != 'lion chorus', ( # Wrong song. return(false) )), if (false = %2, ( # Allow the initial play to run as normal. cmd(%a, 'play ~`lion chorus~` ' + concatenate(%s)), cmd(%c, 'say What a lovely song.') ), ( # Show the replay messages. send_msgs_for_play(%a, %1, %2), cmd(%c, 'say It keeps getting better!') )), # Mark song as successful - full mana drain. set(flag(%f, 'procedure-flags', 'success'), true), # Stop future processing of this command set(flag(%f, 'procedure-flags', 'overrode-command'), true), return(true)@ setproc <mobile> 0 PROC_ENABLED 1 compile