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- 21:29, 4 March 2016 (diff | hist) . . (+538) . . N MUDL:send msgs for ask (Created page with "{|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | send_msgs_for_ask |- ! Settable | No |- ! Returns | Boolean |} {|class="abilitiestable"...")
- 21:00, 4 March 2016 (diff | hist) . . (+84) . . N Category:Building (Created page with "This page contains a list of various articles related to building areas in SlothMUD.") (current)
- 20:33, 4 March 2016 (diff | hist) . . (+1,847) . . MUDL:Intercept command
- 16:52, 4 March 2016 (diff | hist) . . (+2,627) . . MUDL:Intercept command
- 16:36, 4 March 2016 (diff | hist) . . (+1,678) . . MUDL:Intercept command
- 16:31, 4 March 2016 (diff | hist) . . (+1,688) . . MUDL:Intercept command
- 16:13, 4 March 2016 (diff | hist) . . (+17) . . MUDL:Intercept command (→Variables)
- 16:11, 4 March 2016 (diff | hist) . . (-3) . . MUDL:Intercept command (→Example)
- 15:42, 4 March 2016 (diff | hist) . . (-45) . . MUDL:Intercept command (→Example)
- 00:05, 3 March 2016 (diff | hist) . . (+664) . . MUDL:Intercept command (→Example)
- 23:55, 2 March 2016 (diff | hist) . . (+856) . . MUDL:Intercept command
- 23:45, 2 March 2016 (diff | hist) . . (+3,279) . . N MUDL:Intercept command (Created page with " __TOC__ = Overview = The MUDL intercept functions get called in the middle of processing a command. In most cases the game parses the command line and then calls the relev...")
- 23:27, 2 March 2016 (diff | hist) . . (+1,149) . . MUDL:On command
- 16:51, 1 March 2016 (diff | hist) . . (+142) . . N Proc:MUDL (Redirected page to Category:MUDL)
- 16:37, 1 March 2016 (diff | hist) . . (+1,202) . . N MUDL:Construct (Created page with " __TOC__ = Overview = This MUDL function gets called when: * The room containing the MUDL procedure is created (boot) * The mobile containing the MUDL procedure is created *...")
- 16:32, 1 March 2016 (diff | hist) . . (-91) . . MUDL:On command
- 16:30, 1 March 2016 (diff | hist) . . (+31) . . Proc:Trap
- 20:38, 29 February 2016 (diff | hist) . . (+154) . . Proc:Trap (→Effects)
- 20:36, 29 February 2016 (diff | hist) . . (0) . . Proc:Trap (→Trigger Settings)
- 20:06, 29 February 2016 (diff | hist) . . (+87) . . Proc:Trap (→Damage)
- 19:34, 29 February 2016 (diff | hist) . . (+11) . . Proc:Trap (→MobileDeath)
- 19:33, 29 February 2016 (diff | hist) . . (-9,731) . . Proc:Trap
- 19:23, 29 February 2016 (diff | hist) . . (+12,163) . . N KVP Zone Commands (Created page with " = Overview = KVP zone commands are small, simple commands built to automate scripting within the various Key-Value Pair procedures used throughout the game. This article do...")
- 00:08, 27 February 2016 (diff | hist) . . (+11) . . MUDL:On command
- 00:08, 27 February 2016 (diff | hist) . . (+337) . . N Category:MUDL (Created page with "This category contains articles pertaining to MUDL, aka the Multi-User Dungeon Language created by Jason Modisette. The original documentation for MUDL can be found at http:/...") (current)
- 00:07, 27 February 2016 (diff | hist) . . (+2,001) . . N MUDL:On command (Created page with " __TOC__ = Overview = This MUDL function gets called whenever someone types the given command. So, if you wanted something to happen whenever someone in the room bows, then...")
- 23:47, 26 February 2016 (diff | hist) . . (+108) . . N Category:Room Procedures (Created page with "This category contains articles for special procedures that can be applied to rooms. Category:Building") (current)
- 23:55, 23 February 2016 (diff | hist) . . (+6) . . Proc:Trap (→ZoneCommands)
- 23:54, 23 February 2016 (diff | hist) . . (+1,562) . . Proc:Trap (→ZoneCommands)
- 23:11, 23 February 2016 (diff | hist) . . (+429) . . Proc:Trap
- 22:18, 23 February 2016 (diff | hist) . . (+1,014) . . Proc:Trap (→Samples)
- 22:14, 23 February 2016 (diff | hist) . . (+139) . . Proc:Trap (→Triggers)
- 22:40, 21 February 2016 (diff | hist) . . (+498) . . Proc:Trap (→Samples)
- 22:36, 21 February 2016 (diff | hist) . . (+837) . . Proc:Trap (→Triggers)
- 22:26, 21 February 2016 (diff | hist) . . (+442) . . Proc:Trap (→Effects)
- 00:54, 20 February 2016 (diff | hist) . . (+98) . . Proc:Trap (→Triggers)
- 00:54, 20 February 2016 (diff | hist) . . (+934) . . Proc:Trap (→Triggers)
- 23:06, 19 February 2016 (diff | hist) . . (+357) . . Proc:Trap (→Command / Door)
- 00:06, 17 February 2016 (diff | hist) . . (+104) . . Proc:Trap (→Effects)
- 00:04, 17 February 2016 (diff | hist) . . (+139) . . Proc:Trap (→ZoneAlarm)
- 00:03, 17 February 2016 (diff | hist) . . (0) . . Proc:Trap (→ZoneCommands)
- 23:59, 16 February 2016 (diff | hist) . . (-1) . . Proc:Trap (→SpawnObjects)
- 23:48, 16 February 2016 (diff | hist) . . (+772) . . Guide:Eqset (current)
- 23:39, 16 February 2016 (diff | hist) . . (+9) . . Guide:Eqset (→How do I store items in 2 robes?)
- 23:36, 16 February 2016 (diff | hist) . . (+3,987) . . Guide:Eqset
- 23:20, 16 February 2016 (diff | hist) . . (+1,799) . . Guide:Eqset
- 23:09, 16 February 2016 (diff | hist) . . (+5,967) . . N Guide:Eqset (Created page with "{{Template:GuideWelcome}} {{Template:NewPlayerGuideHeader}} = Introduction = SlothMUD allows players to create customized sets of equipment and then switch between these s...")
- 22:25, 16 February 2016 (diff | hist) . . (+894) . . Proc:Trap
- 20:40, 16 February 2016 (diff | hist) . . (+486) . . Proc:Trap
- 16:44, 16 February 2016 (diff | hist) . . (+6) . . Proc:Trap (→ZoneCommands)
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