MUDL:has spell active

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Revision as of 19:41, 8 November 2018 by Teker (Talk | contribs) (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | has_spell_active |- ! Settable | No |- ! Returns | Boolean |} {...")

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Summary

Function Name has_spell_active
Settable No
Returns Boolean


Parameter Options
Target (character), Spell (integer)


This function returns True if the Target is currently affected by the specified spell.


Example

setproc <mobile> # every_round
if (target(%c),
(
    if (!has_spell_active(target(%c), spell_id('blindness')),
    (
        msg_character(target(%c), '$N does something hideous!', %c),
    )),
    return(true)
}},

return(false)