MUDL:has spell active
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Revision as of 19:41, 8 November 2018 by Teker (Talk | contribs) (Created page with " __TOC__ = Summary = {|class="abilitiestable" border="0" cellspacing="0" cellpadding="0" ! Function Name | has_spell_active |- ! Settable | No |- ! Returns | Boolean |} {...")
Summary
Function Name | has_spell_active |
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Settable | No |
Returns | Boolean |
Parameter Options |
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Target (character), Spell (integer) |
This function returns True if the Target is currently affected by the specified spell.
Example
setproc <mobile> # every_round if (target(%c), ( if (!has_spell_active(target(%c), spell_id('blindness')), ( msg_character(target(%c), '$N does something hideous!', %c), )), return(true) }}, return(false)