Runes
From SlothMUD Wiki
Some spiel about runes and magically augmenting whatnot, maybe a backstory of some sort. If you could also explain how they are used, and when they should be used it would be pretty useful
Name | Effect | Socket Locations |
---|---|---|
Alexandrite | +1 Reduce Damage | body armor |
Amber | +20 Circle Damage | vambraces, brassards, and phylacteries |
Amethyst | +2 Weapon Damage | vambraces, brassards, and phylacteries |
Aquamarine | +5 Mana | cloaks and mantles |
Azurite | +1 Dex | torches and other held items |
Banded Agate | +1 Str | torches and other held items |
Black Pearl | +1 Hand Damage | gloves and gauntlets |
Bloodstone | -3 Saving Poison | rings |
Blue Quartz | +1 Int | torches and other held items |
Brilliant Green Garnet | -1 Saving Breath | shoes and boots |
Brown-Red Spinel | +5 Mana | body armor |
Carnelian | -3 Saving Petrification | rings |
Calcedony | -2 Saving Breath | rings |
Champagne Pearl | +1 SysShock | bracers, bracelets, and wristbands |
Chrysoberyl | +1 SysShock | vambraces, brassards, and phylacteries |
Chrysoprase | -2 Saving Spell | rings |
Citrine | +1 Charisma | cloaks and mantles |
Colorless Sapphire | +2 Weapon Dmage | one-handed weapons |
Coral | +5 Hitpoints | shields |
Dark-Green Spinel | +5 Hitpoints | body armor |
Deep-Blue Spinel | +5 HP Regen | greaves and leggings |
Emerald | +1 Max Wis | torches and other held items |
Eye Agate | -2 Saving Spells | cloaks and mantles |
Fire Opal | +20 Circle Damage | one-handed weapons |
Freshwater Pearl | -3 Saving Paralysis | rings |
Golden-Yellow Topaz | +1 Hand Damage | bracers, bracelets, and wristbands |
Hematite | +1 Wis | torches and other held items |
Jasper | +1 Undead Control | cloaks and mantles |
Lapus Lazuli | +1 Con | torches and other held items |
Light Blue Iolite | +4 Heal Bonus | belts |
Malachite | +1 Max Str | torches and other held items |
Moonstone | +10 Mv Regen | shoes and boots |
Moss Agate | +1 Charisma | gloves and gauntlets |
Obsidian | +1 Max Con | torches and other held items |
Orange Zircon | +20 Flail Damage | vambraces, brassards, and phylacteries |
Pale Golden Pearl | +20 Flail Damage | bracers, bracelets, and wristbands |
Pearl | +5 Hitpoints | shoes and boots |
Peridot | +10 Moves | body armor |
Pink Diamond | +4 Heal Bonus | helmets, hats, and the like |
Quartz | +10 Kick Damage | shoes and boots |
Red Spinel | +10 Moves | shields |
Rhodochrosite | +1 Max Dex | torches and other held items |
Rock Crystal Quartz | -1 Saving Spells | shoes and boots |
Rose Quartz | +4 Spell Bonus | belts |
Sadonyx | +10 Mv Regen | greaves and leggings |
Salmon Pink Garnet | +5 Mv Regen | shoes and boots |
Silvery Blue Pearl | +20 Circle Damage | bracers, bracelets, and wristbands |
Tiger Eye | +1 Max Int | torches and other held items |
Tomb Jade | +2 Weapon Damage | bracers, bracelets, and wristbands |
Tourmaline | +4 Spell Bonus | necklaces, amulets, and gorgets |
Violet Garnet | -0.1 AC | body armor |
Water Opal | +15 Stab Damage | one-handed weapons |
White Opal | +5 Stab Damage | bracers, bracelets, and wristbands |
Zircon | +10 Kick Damage | greaves and leggings |