Difference between revisions of "Proc:Special Attack"
From SlothMUD Wiki
(Created page with " = Overview = This procedure allows builders to add poison type effects to weapons. Here is a list of keys that the procedure will use: {|class="abilitiestable" border="0"...") |
|||
Line 22: | Line 22: | ||
| The percentage chance that a particular attack type will trigger extra damage. The ## corresponds with the skill number of the attack being performed. A list of skill numbers can be found TBD. Also, the word OTHER can be specified instead of a number which would provide a damage effect for attacks that do not match any ATTACK_## KVPs. | | The percentage chance that a particular attack type will trigger extra damage. The ## corresponds with the skill number of the attack being performed. A list of skill numbers can be found TBD. Also, the word OTHER can be specified instead of a number which would provide a damage effect for attacks that do not match any ATTACK_## KVPs. | ||
|- | |- | ||
− | | ATTACK_## | + | | ATTACK_##_DAMAGE_DICE |
| 1 | | 1 | ||
| Number of dice to roll for the damage effect. | | Number of dice to roll for the damage effect. | ||
Line 30: | Line 30: | ||
| Size of the dice to roll for the damage effect. | | Size of the dice to roll for the damage effect. | ||
|- | |- | ||
− | | ATTACK_## | + | | ATTACK_##_DAMAGE_ADDITIONAL |
| 0 | | 0 | ||
| Additional points to add to the damage effect. | | Additional points to add to the damage effect. | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| ATTACK_##_DAMAGE_FLAGS | | ATTACK_##_DAMAGE_FLAGS | ||
| 0 | | 0 | ||
− | | | + | | See the [[MUDL:damage|MUDL damage]] function for appropriate values. |
|- | |- | ||
| ATTACK_##_DAMAGE_MESSAGE_ACTOR | | ATTACK_##_DAMAGE_MESSAGE_ACTOR | ||
Line 53: | Line 49: | ||
| Message shown to the victim when the damage effect fires. | | Message shown to the victim when the damage effect fires. | ||
| $n thrusts $p deep into your body, you feel a burning pain! | | $n thrusts $p deep into your body, you feel a burning pain! | ||
+ | |- | ||
+ | | ETHEREAL_MISS_##_MESSAGE_ACTOR | ||
+ | | Your weapon passes deeply into $N but seems to have no effect. | ||
+ | | Message shown to the actor (attacker) when the damage is negated due to the victim being ethereal. | ||
+ | |- | ||
+ | | ETHEREAL_MISS_##_MESSAGE_ROOM | ||
+ | | $n thrusts $p deep into $N without effect. | ||
+ | | Message shown to the room when the damage is negated due to the victim being ethereal. | ||
+ | |- | ||
+ | | ETHEREAL_MISS_##_MESSAGE_VICTIM | ||
+ | | $n thrusts $s weapon deep into you but it has no effect. | ||
+ | | Message shown to the victim when the damage is negated due to the victim being ethereal. | ||
|- | |- | ||
| ATTACK_##_SPECIAL_CHANCE | | ATTACK_##_SPECIAL_CHANCE | ||
| 0 (%) | | 0 (%) | ||
− | | | + | | The percentage chance that the attack will trigger a special effect. |
|- | |- | ||
| ATTACK_##_SPECIAL_EFFECT | | ATTACK_##_SPECIAL_EFFECT | ||
Line 62: | Line 70: | ||
| A colon (:) separated set of values representing the special effect. | | A colon (:) separated set of values representing the special effect. | ||
|- | |- | ||
− | | ATTACK_## | + | | ATTACK_##_SPECIAL_FLAGS |
− | | 0 | + | | 0 |
− | | | + | | See the [[MUDL:damage|MUDL damage]] function for appropriate values. |
|- | |- | ||
| ATTACK_##_SPECIAL_MESSAGE_ACTOR | | ATTACK_##_SPECIAL_MESSAGE_ACTOR |
Revision as of 20:01, 3 January 2019
Overview
This procedure allows builders to add poison type effects to weapons.
Here is a list of keys that the procedure will use:
Key | Default | Description |
---|---|---|
PROC_NUM | 13 | Standard KVP value. |
PROC_ENABLED | 0 (false) | Standard KVP value. |
ATTACK_##_DAMAGE_CHANCE | 0 (%) | The percentage chance that a particular attack type will trigger extra damage. The ## corresponds with the skill number of the attack being performed. A list of skill numbers can be found TBD. Also, the word OTHER can be specified instead of a number which would provide a damage effect for attacks that do not match any ATTACK_## KVPs. |
ATTACK_##_DAMAGE_DICE | 1 | Number of dice to roll for the damage effect. |
ATTACK_##_DAMAGE_DIE_SIZE | 1 | Size of the dice to roll for the damage effect. |
ATTACK_##_DAMAGE_ADDITIONAL | 0 | Additional points to add to the damage effect. |
ATTACK_##_DAMAGE_FLAGS | 0 | See the MUDL damage function for appropriate values. |
ATTACK_##_DAMAGE_MESSAGE_ACTOR | You drive $p to the hilt in $N and $E shudders from the poison. | Message shown to the actor (attacker) when the damage effect fires. |
ATTACK_##_DAMAGE_MESSAGE_ROOM | Message shown to the room when the damage effect fires. | $n thrusts $p deep into $N and injects a poison. |
ATTACK_##_DAMAGE_MESSAGE_VICTIM | Message shown to the victim when the damage effect fires. | $n thrusts $p deep into your body, you feel a burning pain! |
ETHEREAL_MISS_##_MESSAGE_ACTOR | Your weapon passes deeply into $N but seems to have no effect. | Message shown to the actor (attacker) when the damage is negated due to the victim being ethereal. |
ETHEREAL_MISS_##_MESSAGE_ROOM | $n thrusts $p deep into $N without effect. | Message shown to the room when the damage is negated due to the victim being ethereal. |
ETHEREAL_MISS_##_MESSAGE_VICTIM | $n thrusts $s weapon deep into you but it has no effect. | Message shown to the victim when the damage is negated due to the victim being ethereal. |
ATTACK_##_SPECIAL_CHANCE | 0 (%) | The percentage chance that the attack will trigger a special effect. |
ATTACK_##_SPECIAL_EFFECT | A colon (:) separated set of values representing the special effect. | |
ATTACK_##_SPECIAL_FLAGS | 0 | See the MUDL damage function for appropriate values. |
ATTACK_##_SPECIAL_MESSAGE_ACTOR | The poison on $p turns $N's flesh black. | Message shown to the actor (attacker) when the special effect fires. |
ATTACK_##_SPECIAL_MESSAGE_ROOM | Message shown to the room when the special effect fires. | The poison on $n's $p turns $N's flesh black. |
ATTACK_##_SPECIAL_MESSAGE_VICTIM | Message shown to the victim when the special effect fires. | The poison on $n's $p turns your flesh black. |
Sample
TBD