Difference between revisions of "Cleric"

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(Created page with "<div style="float: left; width: 100%"> <div style="float: left; width: 500px"> Clerics derive their magic through the agency of the gods. By and large the gods of Sloth are gentl...")
 
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!<u>Second Class</u>
 
!<u>Second Class</u>
 
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|[[Warrior|Warrior]]||
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|[[Warrior|Warrior]]||Wis/Str/Int/Dex/Con
 
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|-
|[[Thief|Thief]]||
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|[[Thief|Thief]]||Wis/Dex/Int/Str/Con
 
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|[[Mage|Mage]]||
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|[[Mage|Mage]]||Wis/Int/Str/Dex/Con
 
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|[[Necromancer|Necromancer]]||
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|[[Necromancer|Necromancer]]||Wis/Int/Str/Dex/Con
 
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|[[Bard|Bard]] ||
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|[[Bard|Bard]] ||Wis/Int/Str/Dex/Con
 
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|-
|[[Druid|Druid]]||
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|[[Druid|Druid]]||Wis/Dex/Int/Str/Con
 
|-
 
|-
|[[Monk|Monk]] ||
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|[[Monk|Monk]] ||Wis/Con/Int/Str/Dex
 
|}     
 
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Revision as of 14:54, 1 February 2011

Clerics derive their magic through the agency of the gods. By and large the gods of Sloth are gentle, benevolent sorts, and so the spells of clerics concentrate o­n healing and protection. Clerics are granted a small number of powerful destructive spells as well, however, so do not anger them.

Long ago, clerics were forbidden from using all but blunt weapons. In the modern world, however, the gods have deemed it wise for clerics to learn at least a little of the martial skills, and so all but the lowliest novices have gained expertise with most weapons and armor.

Prime Abilities


Cleric Stat Order

Second Class
Warrior Wis/Str/Int/Dex/Con
Thief Wis/Dex/Int/Str/Con
Mage Wis/Int/Str/Dex/Con
Necromancer Wis/Int/Str/Dex/Con
Bard Wis/Int/Str/Dex/Con
Druid Wis/Dex/Int/Str/Con
Monk Wis/Con/Int/Str/Dex