Difference between revisions of "Continent:Lyme"

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To get to Lyme you need to ride the Reaper from Niebelung, or ride the Seagull from the
 
To get to Lyme you need to ride the Reaper from Niebelung, or ride the Seagull from the
 
Island. While it is a nicely settled land of powerful fighters and magicians it is a very
 
Island. While it is a nicely settled land of powerful fighters and magicians it is a very
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(previously thought to be lost in the Rendering), many new areas have been been found,
 
(previously thought to be lost in the Rendering), many new areas have been been found,
 
including two entire islands off of Lyme's coast.  
 
including two entire islands off of Lyme's coast.  
 
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</div>
Capital City: [[Area:Lyme Town|Lyme Town]]<br/>
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{{ContinentInfo
Recall Point: Magnolia<br/>
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|name=Lyme
Continent Run Map: [ ]
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|aliases=
 
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|capital=[[Area:Lyme Town|Lyme Town]]
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|recall=Magnolia
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|runmap=
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|boat1=[[Continent:Thordfalan|[BH]]] The Envy of Phylegas
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|boat2=[[Continent:Thule|[AH]]] Charon's Grief
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|boat3=[[Continent:Niebelung|[SS]]] The Reaper
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|boat4=[[Continent:Lyme|[Ly]]] The Seagull
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}}
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</div>
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<noinclude>
 
==Areas==
 
==Areas==
 
{| class ="abilitiestable sortable" border="0" cellpadding="2" cellspacing="0" width=750px
 
{| class ="abilitiestable sortable" border="0" cellpadding="2" cellspacing="0" width=750px

Revision as of 14:24, 23 February 2011

To get to Lyme you need to ride the Reaper from Niebelung, or ride the Seagull from the Island. While it is a nicely settled land of powerful fighters and magicians it is a very dangerous and should be respected.

Since the original discovery of Lyme and the rediscovery of the Valley of Dust and Fire (previously thought to be lost in the Rendering), many new areas have been been found, including two entire islands off of Lyme's coast.

Lyme
Capital City: Lyme Town
Recall Point: Magnolia
Run Map:
Boats:

[BH] The Envy of Phylegas
[AH] Charon's Grief
[SS] The Reaper
[Ly] The Seagull

Areas

Area Name Run Difficulty Builder(s)
Castle Todesengel [+]
Ch'ung Kuo [+] *Ex*
Cloud Giants and Grater Lake [+] *Enea*
Crypt of the Yuan-Ti [+] pop an ornate bottle; open bottle; 6e2n4s; open crypt w; w; open coffin; d; 2s; open stone; u; 3ws; open door; 2e *Splork*
Den of Thieves [+] open a magical gateway *Splork*
Desert of Despair [+] pop an ornate bottle; open bottle; *Isiel*
Ebony Tower, The [+] pop skeleton key; use skeleton; unlock door n; open door n; n *Feyd*, *Alana*, *Ming*
Irapuete [+] *Enea*
Lost Cross, The [+] s5ed4enwu; open gate; n; open gate e; e2ne2ne3n5w *Lace*
Lyme Town [+] [Recall] *Frobisher*, *Ming*
Lymean Volcano [+] s5ed4enwu; open gate; n; close gate s; open gate e; close gate; e2ne2n3n5wse2sw8sw; *Lace*, *Tox*
Mount 'An Mystica [+] enen2e; enter field; ne2n3e *Tox*
Mount Olympus [+] ene4n *Ming*
Necropolis of the Undead [+] s5ed4enwu; open gate; n; close gate s; open gate e; e; close gate; e2ne2ne3n5w2sw11s *Maniac*
Pagoda [+] *Ex*, *Splork*
Poseidon's Realm [+] (Have Waterbreathing) ene3n; open manhole; d5s *Judge*
Sewers of Lyme, The [+] ene3n; open manhole
Shadowlands [+] hold librombra at magnolia; use shadowgram *Rita*
Subterranean Palace of the Undead [+] s5ed4enwu; open gate; n; close gate s; open gate e; e; close gate; e2ne2ne3n5w2sw11s *Maniac*
Temple of Blood [+] enes3enene2uses4e *Kalmak*
Temple of Yuan-Ti [+] pop ornate bottle; open bottle; 6e2n4s; open crypt w; w; open coffin; d; 2s; open stone; u; 3ws; open door; 2e *Splork*
Tiger Temple [+] s5ed4enwu; open trunk; s
Valley of Dust and Fire [+] s5ed4enwu; open gate; n *Dragon*