Difference between revisions of "Necromancer"
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− | Where mainstream wizards have learned flashy spells for dealing large amounts of damage to their enemies, necromancers tend to concentrate more on animating undead minions to follow them around, protect them, and sometimes even fight for them. As necromancers advance in power, they are able to conjure more and more powerful undead servants. These evil magic users are often seen walking around our many towns in a state of etherealness, with three and sometimes four Wraiths following closely behind. | + | Where mainstream wizards have learned flashy spells for dealing large amounts of damage to their enemies, necromancers tend to concentrate more on [[Spell:Animate Dead|animating undead]] minions to follow them around, protect them, and sometimes even fight for them. As necromancers advance in power, they are able to conjure more and more powerful undead servants. These evil magic users are often seen walking around our many towns in a state of [[Spell:Wraithform|etherealness]], with three and sometimes four Wraiths following closely behind. |
Powerful undead followers, a wide variety of offensive spells, and the innate ability to draw on their enemy’s life force makes the necromancer able to solo creatures most other classes can only dream about. | Powerful undead followers, a wide variety of offensive spells, and the innate ability to draw on their enemy’s life force makes the necromancer able to solo creatures most other classes can only dream about. | ||
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− | '''Prime Abilities''' | + | </div> |
+ | <div style="float:left; margin:5px 0 15px 20px;"> | ||
+ | {|class="classinfo" | ||
+ | !align="center" colspan="2"|<b>'''Necromancer Primes'''</b> | ||
+ | |- | ||
+ | |width="85px"|'''Principle Stat'''||[[Stat:Intelligence|Intelligence]] | ||
+ | |- | ||
+ | |colspan="2"| | ||
+ | {{StatTable | ||
+ | |warrior=Int/Str/Con/Wis/Dex | ||
+ | |thief=Int/Dex/Con/Wis/Str | ||
+ | |cleric=Int/Wis/Con/Dex/Str | ||
+ | |mage=Int/Wis/Con/Dex/Str | ||
+ | |bard=Int/Dex/Con/Wis/Str | ||
+ | |druid=Int/Wis/Con/Dex/Str | ||
+ | |monk=Int/Con/Wis/Dex/Str | ||
+ | }} | ||
+ | |- | ||
+ | |'''Prime Only Abilities''' | ||
+ | | | ||
* [[Spell:Death Pact|Death Pact]] | * [[Spell:Death Pact|Death Pact]] | ||
* [[Skill:Ritual of Resurrection|Ritual of Resurrection]] | * [[Skill:Ritual of Resurrection|Ritual of Resurrection]] | ||
* [[Spell:Wraithform|Wraithform]] | * [[Spell:Wraithform|Wraithform]] | ||
− | + | |- | |
+ | |'''Prime Only Benefits''' | ||
+ | | | ||
+ | * Personal [[Juju Zombie|juju zombie]] that will assist you | ||
+ | * Access to full range of [[Animated Dead|animate dead]] and [[Summoned Undead|summoned undead]] | ||
+ | * Highest [[Modifier:Undead Control|undead control]] cap, allowing for strongest minions possible | ||
+ | * Least lag when ordering undead minions | ||
+ | |} | ||
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!<u>Second Class</u> | !<u>Second Class</u> | ||
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Revision as of 17:29, 10 February 2011
Where mainstream wizards have learned flashy spells for dealing large amounts of damage to their enemies, necromancers tend to concentrate more on animating undead minions to follow them around, protect them, and sometimes even fight for them. As necromancers advance in power, they are able to conjure more and more powerful undead servants. These evil magic users are often seen walking around our many towns in a state of etherealness, with three and sometimes four Wraiths following closely behind.
Powerful undead followers, a wide variety of offensive spells, and the innate ability to draw on their enemy’s life force makes the necromancer able to solo creatures most other classes can only dream about.
Necromancer Primes | ||||||||||||||||
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Principle Stat | Intelligence | |||||||||||||||
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Prime Only Abilities | ||||||||||||||||
Prime Only Benefits |
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Second Class |
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Abilities
Lvl | Name | Min Mana | Book | |
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1 | Detect Evil | 5 |
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1 | Detect Good | 5 |
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1 | Tenebrous Claw | 5 |
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2 | Undead Visage | 10 |
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3 | Darkness | 10 |
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3 | Speak with Dead | 25 |
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4 | Energy Drain | 35 |
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4 | Darksight | 10 |
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5 | Detect Magic | 5 |
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5 | Spellcraft |
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5 | Deathwatch | 5 |
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6 | Dispel Magic | 5 |
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6 | Animate Dead | 35 |
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7 | Detect Invisibility | 5 |
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8 | Necrology |
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9 | Dispel Good | 15 |
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9 | Putrefy | 5 |
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10 | Summon Undead | 20 |
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10 | Embalm | 20 |
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10 | Death Pact (Prime Only) | 100 |
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10 | Banish Undead | 20 |
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11 | Bone Armor | 15 |
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12 | Curse | 20 |
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13 | Sense Life | 5 |
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13 | Corpus Severance | 30 |
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14 | Unholy Aura | 8 |
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15 | Protection from Evil | 5 |
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15 | Mindbar | 20 |
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16 | Control undead | 40 |
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16 | Arms of the Abyss | 15 |
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17 | Knock | 5 |
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18 | Summon | 50 |
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18 | Weaken | 10 |
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19 | Wall of Flesh | 35 |
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20 | Silence | 15 |
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20 | Demon Bind | 35 |
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20 | Vision | 20 |
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20 | Reign of the Apider | 35 |
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20 | Spirit Watcher | 20 |
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20 | Spirit Marker | 50 |
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21 | Vampiric Touch | 16 |
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22 | Fear | 12 |
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23 | Crimson Scourge | 10 |
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23 | Lethargy | 10 |
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24 | Simulacrum | 75 |
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24 | Condemnation | 26 |
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25 | Word of Pain | 16 |
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25 | Ritual of Resurrection (Prime Only) | 150 | ||
27 | Hellstrike | 25 |
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30 | Infuse Soul | 27 |
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32 | Spectral Shield | 47 |
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34 | Pestilence | 25 |
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36 | Destruction | 20 |
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37 | Winds of Fortune | 60 |
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40 | Wraithform (Prime Only) | 80 |
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