Difference between revisions of "Classes"

From SlothMUD Wiki
Jump to: navigation, search
Line 1: Line 1:
 
The eight starting classes are [[Bard|bard]], [[Cleric|cleric]], [[Druid|druid]], [[Mage|mage]], [[Monk|monk]], [[Necromancer|necromancer]],
 
The eight starting classes are [[Bard|bard]], [[Cleric|cleric]], [[Druid|druid]], [[Mage|mage]], [[Monk|monk]], [[Necromancer|necromancer]],
[[Thief|thief]], and [[Warrior|warrior]].  Once a character reaches maximum level (which is 40)
+
[[Thief|thief]], and [[Warrior|warrior]].   
in his first four classes, he will become an [[Avatar|avatar]], which gives
+
him access to new, more powerful abilities and spells.   
+
  
 
[[Warrior|Warriors]]  
 
[[Warrior|Warriors]]  
Line 20: Line 18:
 
[[Monk|Monk]]
 
[[Monk|Monk]]
  
 +
Once a character reaches maximum level (which is 40)
 +
in his first four classes, he will become an [[Avatar|avatar]], which gives
 +
him access to new, more powerful abilities and spells. 
 
[[Avatar|Avatar]]
 
[[Avatar|Avatar]]
 
__NOTOC__
 
__NOTOC__

Revision as of 19:26, 30 January 2011

The eight starting classes are bard, cleric, druid, mage, monk, necromancer, thief, and warrior.

Warriors

Thieves

Clerics

Mages

Necromancers

Druids

Bards

Monk

Once a character reaches maximum level (which is 40) in his first four classes, he will become an avatar, which gives him access to new, more powerful abilities and spells. Avatar