Difference between revisions of "Classes"

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<helpfile>
 
Sloth III has eight starting character classes and one advanced class.  Each
 
player chooses (ranked in order) four of the eight classes.  This choice is
 
final; the only way to get a different set of classes is to create a new
 
character.
 
 
 
The eight starting classes are [[Bard|bard]], [[Cleric|cleric]], [[Druid|druid]], [[Mage|mage]], [[Monk|monk]], [[Necromancer|necromancer]],
 
The eight starting classes are [[Bard|bard]], [[Cleric|cleric]], [[Druid|druid]], [[Mage|mage]], [[Monk|monk]], [[Necromancer|necromancer]],
 
[[Thief|thief]], and [[Warrior|warrior]].  Once a character reaches maximum level (which is 40)
 
[[Thief|thief]], and [[Warrior|warrior]].  Once a character reaches maximum level (which is 40)
in all four of his starting classes, he will become an [[Avatar|avatar]], which gives
+
in his first four classes, he will become an [[Avatar|avatar]], which gives
him access to new, more powerful abilities and spells.  The exact spells and
+
him access to new, more powerful abilities and spells.   
abilities available to avatars depend upon the player's four initial classes.
+
</helpfile>
+
  
 
[[Warrior|Warriors]]  
 
[[Warrior|Warriors]]  

Revision as of 18:33, 30 January 2011

The eight starting classes are bard, cleric, druid, mage, monk, necromancer, thief, and warrior. Once a character reaches maximum level (which is 40) in his first four classes, he will become an avatar, which gives him access to new, more powerful abilities and spells.

Warriors

Thieves

Clerics

Mages

Necromancers

Druids

Bards

Monk

Avatar