Difference between revisions of "Classes"
From SlothMUD Wiki
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
The eight starting classes are [[Bard|bard]], [[Cleric|cleric]], [[Druid|druid]], [[Mage|mage]], [[Monk|monk]], [[Necromancer|necromancer]], | The eight starting classes are [[Bard|bard]], [[Cleric|cleric]], [[Druid|druid]], [[Mage|mage]], [[Monk|monk]], [[Necromancer|necromancer]], | ||
[[Thief|thief]], and [[Warrior|warrior]]. Once a character reaches maximum level (which is 40) | [[Thief|thief]], and [[Warrior|warrior]]. Once a character reaches maximum level (which is 40) | ||
− | in | + | in his first four classes, he will become an [[Avatar|avatar]], which gives |
− | him access to new, more powerful abilities and spells. | + | him access to new, more powerful abilities and spells. |
− | + | ||
− | + | ||
[[Warrior|Warriors]] | [[Warrior|Warriors]] |
Revision as of 18:33, 30 January 2011
The eight starting classes are bard, cleric, druid, mage, monk, necromancer, thief, and warrior. Once a character reaches maximum level (which is 40) in his first four classes, he will become an avatar, which gives him access to new, more powerful abilities and spells.