Difference between revisions of "MUDL:Every round"
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| The mobile that the MUDL script is attached to. | | The mobile that the MUDL script is attached to. | ||
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− | | | + | | %room |
| Room | | Room | ||
| The room in the game where the script is being run. | | The room in the game where the script is being run. |
Latest revision as of 16:56, 18 May 2017
Contents
Overview
This MUDL function gets called each combat round for mobiles in combat.
Command Syntax
addproc <mobile> mudl setproc <mobile> ## every_round
Global Variables
The following global variables are available:
Name | Type | Description |
---|---|---|
%c | Character | The mobile that the MUDL script is attached to. |
%room | Room | The room in the game where the script is being run. |
%area | Area | The area (zone) in the game where the script is being run. |
%parent | Character or Object or Room or Area | The in-game element that the MUDL script is attached to. It will be identical to %c. |
%procedure_index | Integer | The index of the current MUDL procedure on the %parent variable. |
Return Values
The return value from this function is ignored.
Triggered Scripts
Only mobile scripts are triggered by this event. They are triggered after the mobile has made its normal attacks for the round.
Example
addproc <mobile> mudl setproc <mobile> 0 every_round foreach(pc_in_room(room(%c)), %1, if(position(%c) = 'fighting' AND 1d100 < 35), ( msg_character(%1, ''+short(%c)+' growls and scratches you with its claws!'), msg_character(%1, 'You feel unlucky.'), msg_everyone_else(%1, ''+short(%c)+' growls and scratches '+short(%1)+' with its claws!'), affect(%1,'curse','level=42 location=hitroll modifier=-2 duration=2'), affect(%1,'curse','level=42 location=dex modifier=-1 duration=2'), if(affected_by_spell(%1, 'disease'),(), affect(%1,'disease','level=42 location=disease_clumsy duration=10')), set(hp(%1), hp(%1) - 3d3 + 25) ) ) ) @ setproc <mobile> 0 PROC_ENABLED 1 compile