|
|
Line 283: |
Line 283: |
| |location1= | | |location1= |
| }} | | }} |
− | {{AddSpell
| + | |- valign="top" |
− | |level=25|name=Ritual of Resurrection|prime=(Prime Only)|mana=150 | + | |align="right"|25 |
− | |book=*innate*|keywords= | + | |[[Spell:Ritual of Resurrection|Ritual of Resurrection]] (Prime Only) |
− | |location1=
| + | |{{minmana|150}} |
− | }}
| + | |*innate* |
| {{AddSpell | | {{AddSpell |
| |level=27|name=Hellstrike|mana=25 | | |level=27|name=Hellstrike|mana=25 |
Where mainstream wizards have learned flashy spells for dealing large amounts of damage to their enemies, necromancers tend to concentrate more on animating undead minions to follow them around, protect them, and sometimes even fight for them. As necromancers advance in power, they are able to conjure more and more powerful undead servants. These evil magic users are often seen walking around our many towns in a state of etherealness, with three and sometimes four Wraiths following closely behind.
Powerful undead followers, a wide variety of offensive spells, and the innate ability to draw on their enemy’s life force makes the necromancer able to solo creatures most other classes can only dream about.
Necromancer Primes
|
Principle Stat |
Intelligence
|
Stat Order
|
Warrior
|
Int/Str/Con/Wis/Dex
|
Thief
|
Int/Dex/Con/Wis/Str
|
Cleric
|
Int/Wis/Con/Dex/Str
|
Mage
|
Int/Wis/Con/Dex/Str
|
Druid
|
Int/Wis/Con/Dex/Str
|
Bard
|
Int/Dex/Con/Wis/Str
|
Monk
|
Int/Con/Wis/Dex/Str
|
|
Prime Only Abilities
|
|
Prime Only Benefits
|
|