Difference between revisions of "Warrior"
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!width="70" align="left"|Min Mana | !width="70" align="left"|Min Mana | ||
!width="450" align="left"|Book | !width="450" align="left"|Book | ||
− | {{AddSkill|level=7|name=Massive Critical Hit|prime=(Prime Only)|book=a manual describing the anatomy of different creatures|keywords=manual anatomy creatures | + | {{AddSkill|level=7|name=Massive Critical Hit|prime=(Prime Only) |
+ | |book=a manual describing the anatomy of different creatures|keywords=manual anatomy creatures | ||
|location1= | |location1= | ||
}} | }} | ||
− | {{AddSkill|level=10|name=Disengage|book=dissertation on peaceful negotiations|keywords=dissertation peaceful negotiations | + | {{AddSkill|level=10|name=Disengage |
+ | |book=dissertation on peaceful negotiations|keywords=dissertation peaceful negotiations | ||
|location1= | |location1= | ||
}} | }} | ||
− | {{AddSkill|level=11|name=Berserk|book=a manual of uncontrollable rage|keywords=manual uncontrollable rage | + | {{AddSkill|level=11|name=Berserk |
+ | |book=a manual of uncontrollable rage|keywords=manual uncontrollable rage | ||
|location1= | |location1= | ||
}} | }} | ||
− | {{AddSkill|level=20|name=Defy Pain|book=a warrior's guide to defying pain|keywords=guide defy pain | + | {{AddSkill|level=20|name=Defy Pain |
+ | |book=a warrior's guide to defying pain|keywords=guide defy pain | ||
|location1=Stancil Scar - [[Area:Lyme Town|Lyme Town]] [Ly] | |location1=Stancil Scar - [[Area:Lyme Town|Lyme Town]] [Ly] | ||
}} | }} |
Revision as of 17:32, 8 February 2011
Warriors are the most basic fighting class available on SlothMUD. Their combat training, long practice sessions, high hit points, and elevated strength make them very formidable in hand-to-hand fighting. In addition, their ability to reach three and sometimes four attacks per round, it becomes quite obvious that these skills and pure class power are unmatched by any other class. However, they lack the ability to use magic of any sort and must depend on their other classes for these types of abilities.
While the most glamorous aspect of being a warrior prime is their innate ability to dish out incredible amounts of punishment, we must not forget their uncanny capability of protecting their fellow group members from danger. Skills such as parry and rescue have saved many lives of fellow comrades over the course of time.
Prime Abilities
Abilities
Lvl | Name | Min Mana | Book | |||||
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1 | Kick |
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1 | Double Attack |
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1 | Tactics |
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3 | Charge |
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4 | Rescue |
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5 | Swordsmanship |
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7 | Track |
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8 | Bash |
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10 | Climb |
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13 | Endure Pain |
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15 | Frenzy |
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18 | Bloodrage |
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22 | Stomp |
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23 | Broadside |
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25 | Critical Hit |
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26 | Gorge |
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28 | Entrench |
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30 | Parry (Prime Only) |
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31 | Flail |
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32 | Second Wind |
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33 | Engage |
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35 | Oath of Victory |
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36 | Triple Attack |
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37 | Oath of Protection |
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38 | Heavy Armor Proficiency |
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38 | Toss |
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39 | Warcry |
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40 | Deathblow |
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40 | Riposte (Prime Only) |
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Avatar Abilities
AvLvl | Name | Min Mana | Book | |||
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7 | Massive Critical Hit (Prime Only) |
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10 | Disengage |
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11 | Berserk |
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20 | Defy Pain |
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