Difference between revisions of "MUDL:has spell active"

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m (Teker moved page MUDL:has spell to MUDL:has spell active)
 
Line 34: Line 34:
 
     if (!has_spell_active(target(%c), spell_id('blindness')),
 
     if (!has_spell_active(target(%c), spell_id('blindness')),
 
     (
 
     (
         msg_character(target(%c), '$N does something hideous!', %c),
+
         msg_character(target(%c), '$N does something hideous!', %c)
 
     )),
 
     )),
 
     return(true)
 
     return(true)

Latest revision as of 19:45, 8 November 2018


Summary

Function Name has_spell_active
Settable No
Returns Boolean


Parameter Options
Target (character), Spell (integer)


This function returns True if the Target is currently affected by the specified spell.


Example

setproc <mobile> # every_round
if (target(%c),
(
    if (!has_spell_active(target(%c), spell_id('blindness')),
    (
        msg_character(target(%c), '$N does something hideous!', %c)
    )),
    return(true)
}},

return(false)