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==Gods, Goddesses, and Major Powers==
 
<helpfile>
 
<helpfile>
Tome of Fathmori Legends
+
  Throughout history, mortals have quailed under the power of the gods.
-------------------------------------------------------------------------
+
In the beginning, gods walked the planet of Jord freely, among the
Chapter 1. Legend of Fathmori Lovelette Jovanavuc
+
mortals which they created. Their influence spread far and wide, until
Chapter 2. The Seed of Njor
+
wars began to break out between mortals over power and glory in the
Chapter 3. The War of the Black Rose
+
name of their god. The world nearly torn asunder by mortal bickering,
Chapter 4. The Cleansing
+
the greatest gods of peace decreed that the true gods should return to
Chapter 5. The Rise of Degrance II
+
their home plans of existence and no longer interfere directly with mortal
-------------------------------------------------------------------------
+
affairs.
Appendix 1. Gods, Goddesses, and Major Powers
+
Appendix 2. Demons, Devils, and the Lower Realms
+
Appendix 3. Guardians - Constructed and Summoned
+
Appendix 4. Dragons and Giants
+
Appendix 5. Undead and Beasts of the Night
+
Appendix 6. Nature's forces and Unnatural Beasts
+
Appendix 7. Legendary Mortals
+
Appendix 8. Legendary Relics and Artifacts
+
------------------------------------------------------------------------
+
  
    page_1-2a_2="Although godlike in her presence, Tiamat is barely a shadow of Takhisis's
+
  Although a general agreement was made to obey the pantheon's ruling,
true self, and her true power.  Only when the great travelers visit the
+
many gods left behind avatars to be worshipped and idolized by the mortal
House of the Dragon, when Takhisis's power is at its greatest, does the
+
realm.  Even more find occasion to secretly visit the mortal realm.
dragon queen become so bold as to visit the mortal realm in her godly form.
+
</helpfile>
-------------------------------------------------------------------------";
+
    page_1-2a_1="Massoulette, a renowned historian, theorizes that Takhisis did not return
+
to the outer realms in total defeat.  Hypothesizing that she knew her armies
+
could not withstand an onslaught without the aid of her lover Mishakal,
+
Takhisis allowed herself to be vanquished, leaving behind a permanent
+
means for her to return to this world.  She planted a seed in the bowels
+
of Dragon Mountain where was born her avatar likeness, Tiamat.
+
";
+
    page_1-1_title="Page 1-1. Tyrenoth'gyus-zeux, The Breath of Death
+
-------------------------------------------------------------------------";
+
    page_1-1_1="The oldest of the old gods known to have ever existed, Tyrenoth'gyus-zeux
+
ruled the world of Jord in a fury of chaos and destruction that rained
+
across the planet for countless eons.  With the arrival of the new gods,
+
Tyrenoth'gyus-zeux witnessed the creation of mortals, which pleased him.
+
Through all the efforts of the mortals to tame the planet, he found great
+
joy in causing them pain and despair.
+
";
+
    page_1-1_2="After much turmoil, pain and suffering by mortals, the new gods finally
+
saw fit to give the mortals the tools and knowledge they needed to face down
+
the God of Chaos and take Jord for themselves.  Defeating his many legions
+
of undead and demons, the mortals finally banished Tyrenoth'gyus-zeux to
+
the outer realms beyond the reach of shadows.
+
-------------------------------------------------------------------------
+
Page 1-1a. Modern History of Tyrenoth'gyus-zeux, The Breath of Death
+
Page 1-1b. Legends of Tyrenoth'gyus-zeux, The Breath of Death
+
-------------------------------------------------------------------------
+
To read a page type 'read page 1-1a', 'read page 1-1b', etc.";
+
    page_1-1a_title="Page 1-1a. Modern History of Tyrenoth'gyus-zeux, The Breath of Death
+
-------------------------------------------------------------------------";
+
    page_1-1a_1="More recently, Tyrenoth'gyus-zeux was once again summoned from his
+
banishment by the Mage Lord Bazg.  Great heroes rose up to fight the
+
onslaught of the Breath of Death, and after much death and great effort
+
managed to once again banish the god to his prison in the outer realms.
+
The portal through which the great elder god was summoned remained
+
open however, giving Tyrenoth'gyus-zeux the ability to gain access to
+
the land of Jord during the time in which the four wanders align in the
+
Ancient Darkness.  It is during this time that Tyrenoth'gyus-zeux is at
+
his most powerful and his followers are able to summon him from beyond
+
where the shadows linger.
+
-------------------------------------------------------------------------";
+
    page_1-1b_title="Page 1-1b. Legends of Tyrenoth'gyus-zeux, The Breath of Death
+
-------------------------------------------------------------------------";
+
    page_1-1b_1="Many historians believe the people of the Diabolan Valley still worship
+
this ancient god.  The final battle between the ancient Celestials took
+
place at the peak of the icy mountain on which the modern day fortress
+
resides.  Further evidence supports this point of view when modern heroes
+
once again fought the Breath of Death within the confines of the fortress.
+
Although unproven, and always met with skepticism, Massoulette (a prominent
+
historian and relic hunter) has written many texts about the possibility of
+
Tyrenoth'gyus-zeux's icy heart carrying the power to bestow a mortal with
+
the power of the shadows.  This claim is impossible to prove, as
+
Massoulette goes on to state that only in the gods physical form can one
+
tear the heart from the god's body.
+
-------------------------------------------------------------------------";
+
    page_1-2_title="Page 1-2. Takhisis, Goddess of Evil Dragons
+
-------------------------------------------------------------------------";
+
    page_1-2_1="The evil of Takhisis ruled over all that dwells in the shadows for eons
+
before the gods retired back into the outer realms.  Powerful and
+
prideful, the evil dragon goddess at first refused to accept the ruling
+
of the pantheon of gods.
+
";
+
    page_1-2_2="As such, the Dragon Goddess was forcefully removed from the mortal realm
+
through an epic war so old that history has all but forgotten its existence.
+
The War of the Dragons, as it was deemed due to the nature of the
+
contestants, ravaged the lands until a band of average mortals happened
+
upon Takhisis's weakness - her love for the spider god Mishakal.  By
+
entrapping him in a prison in the void, they distracted Takhisis long enough
+
for the gods to banish the goddess to the outer realms.
+
-------------------------------------------------------------------------
+
Page 1-2a. Legends of Takhisis, Goddess of Evil Dragons
+
-------------------------------------------------------------------------
+
To read a page type 'read page 1-2a', 'read page 1-2b', etc.";
+
    page_1-2a_title="Page 1-2a. Legends of Takhisis, Goddess of Evil Dragons
+
-------------------------------------------------------------------------";
+
    page_1-4_title="Page 1-4. Kzartaxen, Firenewt God of War
+
-------------------------------------------------------------------------";
+
    page_1-4_1="A lesser god by mortal standards and not even a full god when compared
+
to other deities in the pantheon, Kzartaxen is an unusual character in
+
Jared history and Fathmori legend.  The god does not even appear in any
+
historical account until only a few centuries ago, when he was discovered
+
deep within the Land of the Fire Newts.  A truly unglorified god to the world,
+
Kzartaxen is well respected and feared by many of the lizard-ken, including
+
the races of firenewts, lizard people, and other hybrid reptile races.
+
";
+
    page_1-4_2="Although a young, immature diety, Kzartaxen none-the-less has proven his
+
wits through the centuries of his life.  Apparently knowing the limits of
+
his powers and the strength of those who would seek to destroy him, the
+
young god chooses to only venture forth into this realm with his would be
+
slayers are cursed by the gods of Futility.
+
-------------------------------------------------------------------------
+
Page 1-4a. Legends of Kzartaxen, Firenewt God of War
+
-------------------------------------------------------------------------
+
To read a page type 'read page 1-4a', 'read page 1-4b', etc.";
+
    page_1-4a_title="Page 1-4a. Legends of Kzartaxen, Firenewt God of War
+
-------------------------------------------------------------------------";
+
    page_1-4a_1="Kzartaxen is known to love his children, the firenewts, greatly, and
+
rarely leaves their side.  Not considered a true, full god by the pantheon,
+
Kzartaxen was not forced to enter the outer realm.  The other gods
+
considered his lack of supreme intelligence and sole focus on the well-
+
being of his native species to be one for little concern when it came to
+
mortal interferences.  Massoulette's texts theorize that Kzartaxen was
+
once a common firenewt priest ages ago, but stumbled upon a recipe for
+
brewing a potion of ambrosia which bestowed immortality upon the priest.
+
-------------------------------------------------------------------------";
+
    page_1-5_title="Page 1-5. Lucifer, The Fallen Angel
+
-------------------------------------------------------------------------";
+
    page_1-5_1="A young god by the standards of the pantheon, Lucifer is considered by
+
many gods to be impudent and unruly, but no true threat to the balance
+
of power on Jord.  Being sole-focused on corrupting mortals, but with no
+
true desire to destroy them, the pantheon accepted his request to remain
+
in the mortal realms along with several lesser 'good' gods as an opposing
+
balance to the flow of energy.
+
";
+
    page_1-5_2="Given an underworld lair in Hades, Lucifer
+
rules all powerful in his realm, and as part of the agreement, interferes
+
with the affairs of mortals through vessels and followers only.  Still
+
quite powerful by mortal standards, Lucifer's actions in the mortal realm
+
are considered inconsequential compared to the likes of Tyrenoth'gyus-zeux
+
or Takhisis.
+
-------------------------------------------------------------------------
+
Page 1-5a.  Modern History of Lucifer, The Fallen Angel
+
-------------------------------------------------------------------------
+
To read a page type 'read page 1-5', 'read page 1-5a', etc.";
+
    page_1-5a_title="Page 1-5a. Modern History of Lucifer, The Fallen Angel
+
-------------------------------------------------------------------------";
+
    page_1-5a_1="Many adventurers have fought their way to Lucifer's underworld lair to
+
prove their worth against the young god.  Many have succeeded, some have
+
failed, but as of late, with the influx of evil karma throughout the land of
+
Jord, Lucifer has gained in strength.  Feeding off the flow of corrupt mana
+
and evil intentions, Satan has finally started to force the pantheon to
+
take notice of his growing strength.  Although Lucifer's intentions have not
+
changed, and his commitment to the original agreement has not swayed
+
its course, the old gods none-the-less have begun to pay much more
+
attention to his actions as of late.
+
-------------------------------------------------------------------------";
+
    page_2-1_title="Page 2-1. Keadral, Chaos Demon
+
-------------------------------------------------------------------------";
+
    page_2-1_1="With origins unknown, and a history long forgotten by the mortal realm,
+
the only information mortal historians can ascertain about this lost
+
demon is one of rumors and gossip among spies in the Demonweb Pits.
+
Seemingly unbeknownst to the rest of the Abyss, Keadral rules over the
+
chaos that swells in the UnderrealmsThrough intricate plans, and
+
delicate persuasions, Keadral musters up undying hatreds amongst
+
the other, more powerful, demons.  A minor demon himself, Keadral
+
uses his influential powers of manipulation to maintain a network
+
of both powerful allies to protect his interest as well as keeping his
+
enemies more concerned with waging war with each other rather than
+
waging war with him.
+
";
+
    page_2-1_2="Keadral has been spotted wandering the Demonweb Pits ocassionally
+
when the constellations align in the House of Futility.  The unusual
+
behavior is believed to be he result of his attempts to avoid confrontations
+
with demons who may not hold him in the best graces.
+
-------------------------------------------------------------------------";
+
    page_2-3_title="Page 2-3. Pale Night, Mother of Demons
+
-------------------------------------------------------------------------";
+
    page_2-3_1="One of the most ancient of all demons, and most likely the mother to
+
all modern demons.  She, if one could truly call it a gender, prefers to
+
remain in her own realm where her loyal mortal followers bring her
+
sacrifices in the form of mortals, lesser celestials, and angles for her
+
to hunt at her leisure.
+
";
+
    page_2-3_3="The extent of the Pale Night's power is mostly unknown, and her ability
+
to travel freely from her home realm to the mortal realm is engulfed in
+
mystery.
+
-------------------------------------------------------------------------";
+
    page_2-4_title="Page 2-4. Miska, The Wolf-Spider
+
-------------------------------------------------------------------------";
+
    page_2-4_1="Once mighty leader of the dark armies of Takhisis, Miska became
+
imprisoned in the lower levels of the Abyss during the first God Wars.
+
Taken as a consort of Takhisis, then made General of her armies, Miska
+
furiously fought for his Queen's glory.  A ruthless killer, vicious and
+
merciless, Miska became loathed by even members of his on demon race.
+
";
+
    page_2-4_2="Keadral, the Chaos Demon, seeing the seething hatred boiling beneath
+
the surface of the Abyss, set in motion a plan to feed off the anomosity
+
growing for Takhisis and her General.  Regardless of the spite amongst the
+
demons in their efforts to not allow another demon to rule the Abyss, the
+
demons found greater loathing in allowing an outside deity and her bastard
+
lover attain leadership.  Keadral fashioned a staff of imprisonment that,
+
when stabbed through the heart of Miska, would banish him into a prison
+
deep in the Abyss.  He gave this staff to the demon Orcus, who faced Miska
+
in battle and felled the mighty general.
+
";
+
    page_2-4_3="Although Miska is imprisoned, his prison is large (as worthy of a demon).
+
Restless and impatient, Miska wanders his prison void awaiting his freedom.
+
Only during such times that the stars are in the House of the Dragon,
+
anticipating his lover's return, or the Old Forces and Grand Struggles of
+
the past lure him towards this realm is he close enough to this realm to
+
be hunted by mortal bounty hunters.
+
-------------------------------------------------------------------------
+
Page 2-4a. The Umbral Bolt, Guardian of the Prison of Miska
+
-------------------------------------------------------------------------
+
To read a page type 'read page 2-4a', 'read page 2-4b', etc.";
+
    page_2-4a_title="Page 2-4a. The Umbral Bolt, Guardian of the Prison of Miska
+
-------------------------------------------------------------------------";
+
    page_2-4a_1="Sitting far beneath the throne of Lolth, the prison of Miska is guarded
+
by a demon guardian unlike any other on Jord.  The Umbral Bolt is a
+
dreadful creature which can kill with a mere touch.  In the void
+
where the bolt resides are storms of mana that brew and churn continuously.
+
The bolt stores this power, limitless and infinite as it may be, until
+
such time as it is needed to stop would be intruders from entering
+
the object being guarded.
+
";
+
    page_2-4a_2="Extremely intelligent, the Umbral Bolt can guard more than one entrance.
+
into a plane, thus many adventurers often do not find the Bolt when they
+
look, but often stumble upon it unexpectedly (which is very dangerous).
+
-------------------------------------------------------------------------";
+
    page_3-1_title="Page 3-1. An Acid Golem
+
-------------------------------------------------------------------------";
+
    page_3-1_1="Created as a guardian of the Temple of the Moon, the Acid Golem is a
+
benevolent creature by nature.  The constructs only mission, to protect
+
that which the followers of the Moon held so dear.  Historians know not
+
what this mystical item may have been, but there are speculations that
+
the treasure the golem protects was a relic from the ancient Celestial
+
War that ravaged the land of Jord in the beginnings of time.
+
-------------------------------------------------------------------------
+
Page 3-1a. Ancient History of the Order of the Moon
+
Page 3-1b. Modern History of the Acid Golem
+
-------------------------------------------------------------------------
+
To read a page type 'read page 3-1a', 'read page 3-1b', etc.";
+
    page_3-1a_title="Page 3-1a. Ancient History of the Order of the Moon
+
-------------------------------------------------------------------------";
+
    page_3-1a_1="The Order of the Moon had always been rumored to be the guardians of
+
one of the relics from the Celestial War, and through countless centuries
+
they protected the secret of the where-abouts of the relics. In the
+
centuries following the Celestial War, many power-hungry tyrants forged
+
epic battles against the Temple of the Moon.  All attempts failed under
+
the might of the Order's moon magic.
+
";
+
    page_3-1a_2="Not until Iggwilv, the Witch Queen, sister to Lo'Morl, the then Master
+
of the Knights of the Blood Rose, joined forces to destroy the Order and
+
retrieve the relic once and for all.  The brother-sister duo proved to be
+
more powerful than the Order could defend against, and the Temple of the
+
Moon fell.
+
";
+
    page_3-1a_3="Yet, even in the throes of defeat, the Order of the Moon would not
+
divulge the location of the Celestial Relic.  After the destruction of the
+
Order, the seigers turned their attention to the Acid Golem who still stood
+
vigilant over its secrets.  The battle between the seigers and the golem
+
raged for days as liches, wizards, and necromancers found their powers
+
useless against this mighty foe.  Finally the golem was beaten down by lowly
+
zombies and their clubbed fists.
+
-------------------------------------------------------------------------";
+
    page_3-1b_title="The Temple of the Order of the Moon now lies in ruins, inhabited by
+
fiends stranded by Iggwilv and Lo'Morl when they finally gave up on the
+
search for the Celestial Relic.  Even so, the regenerative powers of the
+
Acid Golem allows it to regrow over time, and a few adventurers have been
+
so honored to view the most masterfully built of all golems on the rare
+
occasion when the great master Twivel graces the nighttime skies.
+
-------------------------------------------------------------------------";
+
    page_3-2_title="Page 3-2. An Arcane Ooze
+
-------------------------------------------------------------------------";
+
    page_3-2_1="One of the most innovative and diabolical constructs ever to be imagined,
+
the Arcane Ooze is a magic-user's worst nightmare.  Invented by Temiaget,
+
of the Order of the Dark Robes and previous Master of the Black Robes in
+
the Tower of High Sorcery, the Arcane Ooze became his pet project in the
+
final years of his life before the Reckoning.  Created with the sole purpose
+
of protecting an ancient relic left in the care of the masters of the Tower of
+
High Sorcery, the Arcane Ooze continues to perform its duties to this day,
+
long after the Reckoning and the destruction of its master.
+
-------------------------------------------------------------------------
+
Page 3-2a.  Ancient History of An Arcane Ooze
+
Page 3-2b.  Modern History of An Arcane Ooze
+
-------------------------------------------------------------------------
+
To read a page type 'read page 3-2a', 'read page 3-2b', etc.";
+
    page_3-2a_title="Page 3-2a.  Ancient History of An Arcane Ooze
+
-------------------------------------------------------------------------";
+
    page_3-2a_1="Not long after the Celestial War, the surviving members of the group of
+
heroes who defeated Tyrenoth'gyus-zeux, The Breath of Death used their
+
power and influence to open a school of magic to teach young magic-users
+
the principles and morals of magic.  They named this school the Tower of
+
High Sorcery, or as laymen called it The Mage Tower.  Their plan was to
+
craft the skills of young magic-users and guide them in the ways to use
+
their magics to serve the mortal realm.  They decided that a member
+
representing the dark arts should be allowed onto the council as to keep
+
a balance with the nature of mana.
+
";
+
    page_3-2a_2="With the help of all three of the masters (of the white, of the black,
+
and of the red), the Celestials entombed a single relic left over from the
+
war in a secret tomb beneath the Tower.  There the relic remained
+
hidden for centuries until a young necromancer named Verenestra learned
+
of the relic's existence through a well-planned rumor seeded by the Mage
+
Lord Bazg.  Offering Verenestra unimaginable power if the relic could be
+
recovered, Bazg set into motion the destined destruction of the Tower
+
of High Sorcery.
+
";
+
    page_3-2a_3="Once the masters discovered Verenestra's plan to steal the relic, they
+
elected to banish the young necromancer from the school forever.  Not
+
to be discouraged, Verenestra waited and trained under the Mage Lord
+
Bazg until the young necromancer was powerful enough to create an army
+
of humanoids known as the dragonittes - a hybrid mutation of dragons and
+
lizard-folk.  Using his army, Verenestra struck out at the Tower.  His
+
army surged through the Tower's defenses, with the magically resistant
+
dragonittes leading the charge.
+
";
+
    page_3-2a_4="Backed by the unseen power of the Mage Lord Bazg, Verenestra's army
+
made quick work of the Tower, destroying everything in its walls, and
+
eventually destroying the walls themselves.  The Tower in ruins, and its
+
defenses annihilated, Verenestra set about recovering the celestial
+
relic for his master.  What the necromancer found almost cost him his life.
+
-------------------------------------------------------------------------";
+
    page_3-2b_title="Page 3-2b.  Modern History of An Arcane Ooze
+
-------------------------------------------------------------------------";
+
    page_3-2b_1="The masters of the Tower were not such fools as to leave the relic easily
+
recoverable, nor unguarded.  The dark master Temiaget created a beast
+
so unimaginably evil that Verenestra very nearly lost his life to the Arcane
+
Ooze that guarded the sealed vault.  The Arcane Ooze dominated the battle,
+
absorbing nearly every spell Verenestra could unleash on the beast, and
+
forcing the necromancer to flee for his life.  Not to be foiled, Verenestra
+
set his troops about the mission of destroying the Arcane Ooze and
+
retrieving the hidden relic.
+
";
+
    page_3-2b_2="Soon Verenestra found yet another trick Temiaget had prepared for any
+
would-be thief.  When the necromancer's army returned to the underground
+
vault, they found it empty, the door torn from its hinges, and the Arcane
+
Ooze gone.  After muc research, Verenestra finally unlocked the secret to
+
Temiaget's devious spell of protection. Verenestra discovered that the relic
+
was actually inside the Arcane Ooze, being used as magical fuel to sustain
+
the vile creature.  Beyond this annoyance, he also discovered from pieces
+
of texts gathered from ruins that the Arcane Ooze only became visible in
+
this realm during the House of Long Shadows.
+
-------------------------------------------------------------------------";
+
    page_3-3_title="Page 3-3. Tarrasque, Chaos Incarnate
+
-------------------------------------------------------------------------";
+
    page_3-3_1="No historian is sure who created the Tarrasque or when or why.  Some
+
believe it was a curse from the gods on mortals during a time of high
+
prosperity when the world forgot about the gods and began to praise
+
false priests for good fortunes.  Others believe the creature was created
+
as the final act of a demented wizard eons ago as a curse on all those
+
who mocked him.  Even the great Massoulette has no solid theory on
+
the origins of the beast.
+
";
+
    page_3-3_2="The only true facts known about the Tarrasque is that of its destructive
+
power, and its voracious appetite.  Luckily the beast spends the majority
+
of its time sleeping somewhere deep below the icy mountains of the
+
northern lands.  The beast's hunger is the only thing that awakens it from
+
its slumber, and as of yet, no one has successfully mapped the Tarrasque's
+
feeding schedule.  During some periods, centuries have been known to pass
+
before it awakened, while during other periods, only a few decades have
+
passed between sightings.
+
";
+
    page_3-3_3="Legend tells that the Tarrasque spends the majority of its time sleeping
+
in a secret lair hidden deep inside the bowels of Jord, only to awaken
+
once every undetermined number of years to wreck havoc upon the
+
inhabitants of Jord.  Once the beast has its fill, it returns to its
+
slumber as suddenly as it awoke.  There is no doubt, however, that when
+
the Tarrasque awakens, the world is surely in great peril until its
+
hunger is fed.
+
-------------------------------------------------------------------------";
+
    page_3-4_title="Page 3-4. Umbral Bolt
+
-------------------------------------------------------------------------";
+
    page_3-4_1="Mystery and death surround the creature known as the Umbral Bolt.  A
+
guardian created by gods to guard the lairs (and prisons) of gods, the
+
Bolt knows no emotions, fears nothing, and has the ability to bring down
+
armies of heroes.  Little is known about the Bolt.  Few have survived an
+
encounter with the beast to report any information.  Sages who have
+
investigated the aftermath of the Bolt's destruction theorize that the
+
beast likely sacrifices itself to destroy those who would attempt to
+
unlock whatever secret it has been ordered to guard.
+
-------------------------------------------------------------------------";
+
    page_3-6_title="Page 3-6. Klklklpa
+
-------------------------------------------------------------------------";
+
    page_3-6_1="After years of rumors and innuendo about the sexual mores of Messrs Foom
+
and Haupha, professors at the School of Cholemry at Bal Harbor, the truth
+
has been discovered.  True to their word, the reason they left their
+
previous employment had nothing to do with sex; what they left out,
+
though, is that it had nothing to do with the bangs, booms, and crashes
+
caused by other mages, either.  No, this was something more sinister
+
indeed.  According to several different anonymous sources, the two of them
+
spent years together attempting to build a more perfect golem: larger than
+
usual, made of stronger materials, more durable, more intelligent, and
+
more dextrous.
+
";
+
    page_3-6_2="Unfortunately they left out the part about being obediant.
+
As a result, they had on their hands an abomination of a creation with
+
no way to destroy it.  It was simply too strong for them to erase their
+
work.  This man-made creature, this pitiable soulless thing, is now kept
+
securely locked underneath a grate in the basement of their new school,
+
where at least it can do no harm.
+
-------------------------------------------------------------------------";
+
    page_4-3_title="Page 4-3. Baraneth, Queen of the Golden Dragons
+
-------------------------------------------------------------------------";
+
    page_4-3_1="The actual age of Baraneth is indeterminable, as is her strength.  The
+
mighty Queen of the Golden Dragons is a benevolent soul, preferring
+
to observe mortals from a distance rather than interact with them
+
personally, as some of her younger kin feel inclined to do.  Baraneth
+
only wishes to be left alone with her one weakness, which is, as with
+
every dragon, her treasure.
+
";
+
    page_4-3_2="Baraneth rules a vast territory far south of the main lands on a small
+
island inhabited mostly by prehistoric creatures.  Her territory, however,
+
intersects with that of the Bloody Head Tribe, led by the famous ogre-
+
warrior Vouhx-t.
+
-------------------------------------------------------------------------
+
Page 4-3a.  Modern History of Baraneth, Queen of the Golden Dragons
+
------------------------------------------------------------------------
+
To read a page type 'read page 4-3a', 'read page 4-3b', etc.";
+
    page_4-3a_title="Page 4-3a.  Modern History of Baraneth, Queen of the Golden Dragons
+
-------------------------------------------------------------------------";
+
    page_4-3a_1="Baraneth cares little for the petty annoyance that is the Bloody Head
+
Tribe, however, Vouhx-t sees the claim on his civilization's borders as
+
a direct insult and therefore goes to great lengths to entice Baraneth's
+
would-be enemies to attack her in hopes that she might be destroyed
+
and his land returned to his tribe.
+
";
+
    page_4-3a_2="One such event took place only a few decades ago when Vouhx-t tricked
+
a band of heroes into stealing the Dragon Queen's treasure.  After an epic
+
battle, the heroes did defeat Baraneth, but not completely destroy her
+
essence.  She has never quite forgiven the mortals for blindly following
+
Vouhx-t's plot and attacking her, but her benevolence runs true as she
+
remains tolerant of mortal activities in her lands, but has annihilated
+
several groups of adventures who attempted to steal her treasure.
+
-------------------------------------------------------------------------";
+
    page_5-1_title="Page 5-1. General Oth, Commander of the Undead Legions
+
--------------------------------------------------------------------------";
+
    page_5-1_1="General Oth leads the legions of undead in the mortal realm of Jord.  A
+
fearsome presence that has broken the morale of many troops of would be
+
heroes in ages past, Oth and his legions have slaughtered many armies that
+
have attempted to thrawt the plans of his lord and master, Mage Lord Bagz.
+
The legions have made their home in the ancient capital of Kara'sa for
+
centuries, but have remained silent in their planning until recent decades
+
when long lost ancient relics have been uncovered that allow the summoning
+
of Tyrenoth'gyus-zeux.
+
";
+
    page_5-1_2="Eons ago, when the continents were as one, battles raged between the
+
empire of Degrance and the vindictive King Arivan of Kara'sa.  These
+
battles for surpremacy of the world ravaged the land until the Mage Bazg
+
tricked an army of mortals into recovering several ancient relics that
+
led to the recreation of the Armageddon Clock.  This single event destroyed
+
the world, sundering the empire of Bal Harbor into several smaller
+
continents and banished Lord Oth into the realm of shadows where he plots
+
and plans his return to this realm when the Ancient Darkness returns.
+
";
+
    page_5-1_3="With a protective magical shell encasing Kara'sa, the aim of this
+
cataclysm to shatter the world, leaving only the native Karasans to rule
+
the remains and rebuild an empire in their own likeness.  This failed,
+
as the gods intervened on Bal Harbor's behalf and at the last moment cast
+
a spell of protection around the world to prevent the total annihilation
+
of human kind.  Oth reigns over the souls lost in this epic event and,
+
along with the master Mage Bazg and the ghost of King Arivan, it is their
+
plan to rule the world and destroy the Degrance lineage.
+
-------------------------------------------------------------------------";
+
    page_5-2_title="Page 5-2. Alhoon, The Undead Illithid
+
-------------------------------------------------------------------------";
+
    page_5-2_1="Few creatures on the planet inspire the type of fear in the minds of
+
mortals than the rumors of Illithids walking the realm.  A powerful sect
+
of mind controlling psionics, the illithids use mortals as laboratory
+
rats to undertake their vicious experiments.  However, even with the dread
+
that comes with the thought of the rumors of Illithids being true, even
+
more dreadful possibility is the existance of the Illithid outcast known
+
as Alhoon.
+
";
+
    page_5-2_2="The Alhoon is shunned by even its own species as an abomination.  An
+
Illithid which chose to undertake a path of necromancy, the Alhoon is a
+
creature which devours life and feeds off the fear it inspires.  Little is
+
known about this forbodding monster other than it wanders throughout remote
+
villages and settlements of humans in search of new test subjects to create
+
new types of undead.  The Alhoon's sole objective is maintaining its own
+
life essence by consuming the energies that course through the planet.
+
-------------------------------------------------------------------------";
+
    page_6-2_title="Page 6-2. An Omnimental
+
-------------------------------------------------------------------------";
+
    page_6-2_1="Originally created to be a peace keeper between warring elemental
+
factions, the Omnimentals soon grew to detest their barbaric masters,
+
eventually breaking free of the containment spell that bound them.  Only a
+
handful remained behind on Jord's elemental planes, sad to leave a world
+
so in need of their elemental neutrality.
+
";
+
    page_6-2_2="Usually non-aggressive, these peaceful giants are nonetheless dangerous
+
to all existing races on Jord.  Rumors ride wild winds about Omnimentals
+
that might decide the best way to ease the warring tensions among races and
+
species is to cleanse the world.  With the power to accomplish such a feat,
+
many Omnimentals have been hunted down and slaughtered out of fear for the
+
theorized awakening.
+
";
+
    page_6-2_3="Unlike their single-oriented elemental masters, Omnimentals have mastery
+
over all elements, and weaknesses to none.  If forced to submerge, the
+
Omnimental will simply rotate its element strength to join with the water
+
while the fire is withdrawn into the cloudy presence of its essence.
+
Omnimentals have appeared in this realm in the droves, each time the
+
seasons suit them, or they are lured to this realm by the power of the
+
stars.  Sages have managed to acccurately predict the appearance during
+
the houses of Winter, Spring, Nature, Heat, and Sun.
+
-------------------------------------------------------------------------";
+
    page_6-4_title="Page 6-4. The Were-Lord, Lupine
+
-------------------------------------------------------------------------";
+
    page_6-4_1="Every so many centuries a lycanthrope is born that is truly terrifying.
+
Stronger, smarter, faster, and able to command legions of were-creatures
+
that wander the land, these Were-Lords are incredibly dangerous creatures.
+
Lupine is no exception.  Although young and still immature, Lupine still
+
possesses the strength to unite the lycan races and form a formidable power
+
for the growing evil in the land.
+
";
+
    page_6-4_2="The beast comes and goes with the wind, but there are many witnesses to
+
attest to the fact that he does exist.
+
------------------------------------------------------------------------";
+
    page_6-5_title="Page 6-5. The Cave Troll, Uhhhl
+
-------------------------------------------------------------------------";
+
    page_6-5_1="Not much can be said about this meandering beast.  Stupid, even by cave
+
troll standards, Uhhhl was kicked out of his tribe by his father for being
+
too aggressive when he killed the slaves out of boredom.  He has been seen
+
wandering the western jungles around Bal Harbor, apparently not wanting
+
to wander too far from his birthplace.
+
-------------------------------------------------------------------------";
+
    page_7-1_title="Page 7-1. The Mage Lord Bazg
+
-------------------------------------------------------------------------";
+
    page_7-1_1="The Mage Lord Bazg is one of the most powerful mages to ever walk the
+
land of Jord.  A counsel to both King Arivan of Kara'sa and Baron Drezmir
+
of the Sardaukar, Bazg is the only mortal to have ever successfully drawn
+
upon the acnient magics of the Creators to summon truly unholy creatures
+
into this realm.  A key figure in the Celestial War, Bazg summoned
+
Tyrenoth'gyus-zeux, The Breath of Death into this realm in an attempt
+
to reposition Drezmir as a legitimate ruler of Jord.
+
";
+
    page_7-1_2="Overwhelmed by mortal heroes from Bal Harbor, Bazg was brought down after
+
weeks of fighting that very nearly sundered the world again.  Angered
+
by the mage lord's inability to ensure his safe resurrection,
+
Tyrenoth'gyus-zeux removed Bazg from this realm and tossed him into a
+
prison to be tormented by the god until the Ancient Darkness returns.
+
-------------------------------------------------------------------------";
+
    page_7-2_title="Page 7-2. Bolg, King of the Goblin Empire
+
-------------------------------------------------------------------------";
+
    page_7-2_1="A relative newcomer to the Tome of Fathmori Legends, Bolg arose from the
+
ashes of a long-believed dead lineage of goblin shamans. For centuries the
+
goblin communities have been unorganized and of litle concern to any of
+
the other humanoid species.  With the arrival of Bolg however, the goblin
+
nations are once again united under a single leader.
+
As of this edition of the Tome of Fathmori, little is known about Bolg.
+
-------------------------------------------------------------------------";
+
    page_7-4_title="Page 7-4. Tasha, Mistress of Blades
+
-------------------------------------------------------------------------";
+
    page_7-4_1="Originating from a long line of pirates, Tasha is the great granddaughter
+
of Nygol, captain of the legendary Asheron.  In the public eye, Tasha's
+
half-brother, Horto, is the captain of the pirates of the South Seas.
+
However, among all those concerned within the pirate ranks, Tasha is the
+
true leader of the pirates.
+
";
+
    page_7-4_2="A dominant woman, fierce in battle, and stronger of will than almost any
+
sea-going man, Tasha rules the South Seas with a strong arm that wields
+
the Saber of the Heavens.  Many men have tried to dethrone her position
+
as leader of the pirates, and all have fallen to her prowess with blades.
+
";
+
    page_7-4_3="Through her lifetime she has gained the nickname, Blade Mistress.  Any who
+
have witnessed her fight can atest that this name is more than appropriate.
+
Tasha has recently taken on a role as a mercenary to some unseen evil that
+
grows throughout the land.  As such, in days of late, Tasha has only been
+
seen mingling with her pirate comrades when the stars align in darkness
+
and the Shadows are at their peak.
+
-------------------------------------------------------------------------";
+
    page_7-5_title="Page 7-5. Lo'Hoal, Master of the Knights of the Blood Rose
+
-------------------------------------------------------------------------";
+
    page_7-5_1="(Our scribes are still trying to translate this text, but he has been
+
spotted.)
+
-------------------------------------------------------------------------";
+
    page_7-6_title="Page 7-6. Iggwilv, the Witch Queen
+
-------------------------------------------------------------------------";
+
    page_7-6_1="The witch queen Iggwilv is reported to be the mother of several minor
+
demons of the Abyss.  Her lover, Lord Graz'zt, is believed to be the
+
father of these demons.  Her evil knows no bounds.  A being of pure evil,
+
Iggwilv is both the seductress that haunts the dreams of love-struck
+
fools, and the malicious beast that devours souls while they sleep.
+
With a birthright that can be traced through the Demonweb and the Abyss,
+
Iggwilv is the favored child (and lover) of many demons.
+
";
+
    page_7-6_2="To receive the curse of Iggwilv is to be branded throughout the realms as
+
a target for hundreds of demons.  While in the mortal realm, Iggwilv
+
claims her residence in the domain of her fellow witches.  She if often
+
absent from her mortal children, perfering to remain closer to her lover
+
in the Abyss.  Her appearance in the mortal realm is a rarity, only
+
reported to appear in this realm when events are beneficial for necromancy
+
and summoning.  During her stay in the mortal realm, her power can be felt
+
across the land of Thordfalan.
+
-------------------------------------------------------------------------";
+
    page_7-7_title="Page 7-7. Vouhx-t of the Bloody Head Tribe
+
-------------------------------------------------------------------------";
+
    page_7-7_1="Vouhx-t is the chieftan of the feared Bloody Head Tribe of ogres that
+
once ruled the dwarven lands of Settlestone decades ago.  The tribe lived
+
up to its name, massacring villagers and travelers across the continent.
+
A savage leader, Vouhx-t saw fit to leave no living soul in his path of
+
slaughter and chaos.  Fueled by bloodrage and a berserker madness, the
+
ogre chieftan feared nothing and led a band of ogres that craved the
+
taste of all humanoid blood.
+
";
+
    page_7-7_2="This massacre carried on unabated for years, until at last a band of
+
mortal heroes who were called upon to put an end to his savagry tracked
+
him down and destroyed the backbone of the tribe.  Dispersed and
+
de-moralized, the Bloody Head Tribe was absorbed by another tribe led
+
by the mighty ogre king Lormak.
+
";
+
    page_7-7_3="Vouhx-t vowed loyalty to the mighty ogre king, but never gave up on
+
finding a way to become even more powerful.  Scowering the continent of
+
Settlestone, he continues to search for a means to defeat those heroes
+
that stole his glory.  When he is not off on long wandering treks, Vouhx-t
+
likes to visit the only being in the world he calls friend, Kirafu.  These
+
visits are rare, and unpredictable.
+
-------------------------------------------------------------------------";
+
    page_8-1_title="Page 8-1. Seed of Njor
+
-------------------------------------------------------------------------";
+
    page_8-1_1="Following The Cleansing, the Seed of Njor vanished from the mortal realm.
+
Many heroes have sought the ancient artifact, but none have stumbled upon
+
its where-abouts.  Recently reports have been flooding that King Luicus
+
Dergance II may have actually stumbled upon documents written by Fathmori
+
that suggest that the Seed was split into two pieces after The Cleansing.
+
";
+
    page_8-1_2="The Creators attempted to destroy the cursed relic during The Cleansing,
+
but their combined power was not enough to undo the magic of Pron and
+
WoWiWe.  In an effort to ensure that the Seed would never be found, they
+
split the artifact into its two distinct parts.  One part cursed by Pron,
+
the other blessed by WoWiWe, both parts possessing attributes from one
+
another, neither entirely good nor evil.  The Creators knew that although
+
they could not completely destroy the Seed, only as a single, joined
+
object would itbe of any use to the mortals who so strongly sought after
+
it.  In the process of splitting it, the Creators summoned two creatures
+
to act as guardians that Pron and WoWiWe had created to protect the Seed
+
in just such an event.
+
";
+
    page_8-1_3="Being of liquid form and favoring nature and the elements, WoWiWe created
+
a protector for the Blessed Seed Pod that would reflect the beauty of the
+
image he had envisioned for the mortals of Jord.  A guardian whose sole
+
command was to wisk the Seed Pod away to a place of peace where the mortal
+
guardians of nature could oversee to its security.  There the Seed Pod
+
has rested in the safety of the guardian's clutches for decades.
+
";
+
    page_8-1_4="Pron, however, was a raging fury, savage and furious with mortals, and
+
thus created a guardian for the Cursed Seed Pod that would reflect the
+
twisted nightmares that mortal-kind has created from WoWiWe's beautiful
+
nature.  The guardian was commanded to thieve away with the Cursed Pod
+
and secure it in a place of ancient horrors.  Horrors so terrifying that
+
not even the greedy spirits of mortals would dare venture into to recover
+
it.  There the Cursed Pod has rested, deep in the slime-ridden lair
+
of the twisted guardian.
+
-------------------------------------------------------------------------";
+
    page_8-2_title="Page 8-2. The Compass of Seeking
+
-------------------------------------------------------------------------";
+
    page_8-2_1="The Compass of Seeking is fabled to be a pirate's ultimate trinket.
+
Forged not long after humans became skilled at ship building and sailing
+
the Deep Seas, the compass was once used to discover new, unexplored lands.
+
However, as is human nature, those without will steal from those who have.
+
Such came of the Compass of Seeking when the first pirates began to sail
+
the seas and stole the compass from friendly merchant vessels.
+
";
+
    page_8-2_2="The compass's major claim to fame is its ability to write maps upon
+
blank parchments to which it is attached.  The parchments will then show
+
the bearer the location of that which they seek.  The rumored curse of
+
using the compass in this manner is that once it is attached, it can only
+
be removed by one familiar with the arcane magics from eons past.
+
-------------------------------------------------------------------------";
+
    page_8-3_title="Page 8-3. Pearl of True Sight
+
-------------------------------------------------------------------------";
+
    page_8-3_1="More of a myth than an actual fact of history, the Pearl of True Sight
+
is rumored to bestow the bearer with visions of the future in relation
+
to current desires.  Legend relates that the Pearl of True Sight was
+
forged by a master alchemist at the behest of one of the original pirates.
+
Those in the past who have sworn to have laid eyes (or hands) on the
+
Pearl report that the relic's powers are only usable by direct descendants
+
of the original pirate who ordered its creation.
+
";
+
    page_8-3_2="Although all these rumors ran rampant centuries ago, but have as of late
+
been strangely absent from bard tales and gossip-mongers.  The last rumor
+
to be reported that the Pearl had been buried with Pirate King Bokort.
+
The individual who made this report also stated that the tomb of the
+
pirate king is protected by a puzzle designed to test patience and skill.
+
Only the true ancient treasure map offers any clues on where to find the
+
tomb and how to navigate the puzzle therein.
+
";
+
    page_8-3_3="All texts on this subject are based solely on rumors, but through thorough
+
investigations, the belief is that each map attuned itself to its holder,
+
thus making the burial chamber that much more dificult to locate.  Upon
+
locating the burial chamber, one report relates 'As we stood on the penacle
+
of the Isle, I watched as Fiydel held the map aloft and recited the ancient
+
text and was suddenly sucked into the hereafter. I've never heard from him
+
again.'
+
-------------------------------------------------------------------------";
+
    page_8-4_title="Page 8-4. Blade of Ascension
+
-------------------------------------------------------------------------";
+
    page_8-4_1="The legendary Blade of Ascension is a relic from the ancient past that
+
is rumored to be the most glorious sword known in the mortal realm.  Only
+
one hero in history has ever been rumored to have obtained this rare and
+
treasured weapon.  This warrior gave up his soul and everything pure in
+
his life to attain the power that the sword promised, only to become
+
completely corrupt under the immense power of the blade.
+
";
+
    page_8-4_2="The warrior once fought for goodness and honor, defending human kind and
+
purging the world of evil.  The young warrior's name now echoes throughout
+
the realm as one of the most hated, most dreadful names to cross the lips
+
of the dying.  A young warrior named Otholem of Kara'sa, a burning light
+
in a reign of darkness, the young warrior served a tyranous king without
+
question.  As his reputation and honor increased, the Blade of Ascension
+
sought him out, tempting him with power beyond his belief, power to
+
vanquish his enemies, and those of his king.
+
";
+
    page_8-4_3="Unbeknownst the the young, inexperienced warrior, the Blade's power came
+
with an immense price, his soul.  Consumed by the power of the Blade,
+
Otholem was blinded by the desires of his king, enveloped by the power,
+
the young warrior lost focus on honor and sought only more power.  When
+
the end came, and the Armagedon Clock struck neigh, the world came to a
+
screeching halt.  With the mortal death of its owner, the Blade of
+
Ascension again returned to its lair to await the next epic hero who
+
would be teased by its legend and seek it out.
+
-------------------------------------------------------------------------";
+
    page_8-6_title="Page 8-6. Robes of Invisibility
+
-------------------------------------------------------------------------";
+
    page_8-6_1="A relic of the past, the Robe of Invisibilty is a artifact lost in the
+
pirate wars in the beginning days of intercontinental shipping.  Rumors
+
abound among the pirate nations about a mysterious ship that sailed the
+
South Seas with sails that cloaked the vessel in a veil of invisibility.
+
No document in historical record reveals the origins of these sails, nor
+
the validity of the myth surrounding the unnamed pirate ship.
+
";
+
    page_8-6_2="During some unrecorded point in history, a sail reportedly became shredded
+
by a monstrous leviathan.  This piece of sail from the ship was found by
+
a kender, who fashioned the sail into a robe and vanished from the world
+
forever.  Everyone knows the dangers of having a kender around, but tales
+
abound throughout the world of mysterious disappearances of items,
+
trinkets, equipment, and other shiny objects that have been blamed on
+
this invisible kender.  The truth of these rumors has no known proof, and
+
the likelihood of any kender surving as long as this wive's tale has been
+
in circulation is doubtful.  None-the-less, the tale still reappears each
+
time an item goes missing with no explanation.
+
-------------------------------------------------------------------------";
+
    page_8-7_title="Page 8-7. Gauntlets of Mishakal
+
-------------------------------------------------------------------------";
+
    page_8-7_1="A relic of long past, the Gauntlets of Mishakal were a gift to the Wolf
+
Spider God, Mishakal from his lover Takhisis.  The combined power of the
+
two gods ruled the world for several centuries in eons past.  Along with
+
the aid of ancient creator-gods such as Tyrenoth'gyus-zeux, and the One
+
Who Shall Not Be Named, these two young gods spread havoc and chaos
+
across the land of Jord.  The powers of good fought courageously against
+
the denizens of the duo, but failed to completely vanquish the evil.
+
";
+
    page_8-7_2="The gauntlets are fabled to have been a gift from Takhisis to Mishakal
+
on the eve of what was supposed to have been their greatest victory over
+
good.  However, their plan was to be thrawted by a mere mortal.  With the
+
help of a mere bard named Fathmori, the gods of good led Mishakal into a
+
trap - where he remains to this day.  No one has ever recorded the true
+
powers of the god's Gauntlets, nor whether they were taken by the god to
+
his prison.  They have not been seen since those dark times, but
+
historians, and relic hunters still believe that the gauntlets are hidden
+
somewhere deep in the recesses of Jord, waiting for a true hero to happen
+
across them.
+
-------------------------------------------------------------------------";
+
  
BH
+
*[[Epic:Tyrenoth'gyus-zeux, The Breath of Death|Tyrenoth'gyus-zeux, The Breath of Death]]
 +
*[[Epic:Takhisis, Goddess of Evil Dragons|Takhisis, Goddess of Evil Dragons]]
 +
*[[Epic:Lucifer, The Fallen Angel|Lucifer, The Fallen Angel]]
  
AH
+
==Demons, Devils, and the Lower Realms==
 +
<helpfile>
 +
  Since the beginning of time, the evil gods have tortured those mortals
 +
whose hearts reach out in kindness.  Over the course of eons, the dark
 +
powers wielded by these evil gods twisted and reshape them.  No longer
 +
were they awe-inspiring brilliant lights for all to worship, rather the
 +
power turned them into what the mortals feared most - twisted,
 +
sinister, monstrous creatures that roamed the shadows, fed on fear,
 +
and ravaged the mind of sanity.
 +
 
 +
  Engulfed in their cruelty, these evil gods have in turn created evil
 +
beings to go forth into the world and haunt all of Jord.  These creatures,
 +
coined Demons and Devils, are often benign, held under sway by the laws
 +
governing the pantheon of gods, but sometimes, when the stars align, and
 +
darkness is at its most powerful, the full power of these creatures can
 +
be felt throughout the world.
 +
 
 +
  In recent centuries, however, Lolth, Queen of the Demonweb Pits has gone
 +
to extreme lengths to create a network of portals to allow all of the major
 +
demons access to her realm in the Demonweb.  Many wars rage in the Abyss,
 +
and purveyors of the eternal wars that rage there theorize that Lolth has
 +
created this network to benefit her power and influence in the Abyss.  As
 +
demons come to her seeking aid, she enters into tenuous agreements
 +
that provide her with powerful allies.  A master of diplomacy in the Abyss,
 +
Lolth's influence has reached a milestone in recent years and it is only
 +
a matter of time before her true purpose becomes evident.
 +
</helpfile>
 +
* [[Epic:Keadral, Chaos Demon|Keadral, Chaos Demon]]
 +
* [[Epic:Pale Night, Mother of Demons|Pale Night, Mother of Demons]]
 +
* [[Epic:Miska, The Wolf-Spider|Miska, The Wolf-Spider]]
 +
 
 +
==Guardians - Constructed and Summoned==
 +
 
 +
==Dragons and Giants==
 +
 
 +
==Undead and Beasts of the Night==
  
SS
+
==Nature's forces and Unnatural Beasts==
  
Island
+
==Legendary Mortals==
  
Lyme
+
==Legendary Relics and Artifacts==

Latest revision as of 03:32, 4 March 2011

Gods, Goddesses, and Major Powers

Demons, Devils, and the Lower Realms

Guardians - Constructed and Summoned

Dragons and Giants

Undead and Beasts of the Night

Nature's forces and Unnatural Beasts

Legendary Mortals

Legendary Relics and Artifacts