Difference between revisions of "Classes"

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Sloth III has eight starting character classes and one advanced class.  Each
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<helpfile>
player chooses (ranked in order) four of the eight classes.  This choice is
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Sloth has eight starting character classes and one advanced class.  Each  
final; the only way to get a different set of classes is to create a new
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player chooses one of the eight staring classes: [[Bard|bard]], [[Cleric|cleric]], [[Druid|druid]], [[Mage|mage]],
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[[Monk|monk]], [[Necromancer|necromancer]], [[Thief|thief]], and [[Warrior|warrior]].  Players then choose subsequent
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classes as they acquire sufficient experience to do so.  This choice is  
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final; the only way to get a different set of classes is to create a new  
 
character.
 
character.
 
The eight starting classes are [[Bard|bard]], [[Cleric|cleric], [[Druid|druid]], [[Mage|mage]], [[Monk|monk]], [[Necromancer|necromancer]],
 
[[Thief|thief]], and [[Warrior|warrior]].  Once a character reaches maximum level (which is 40)
 
in all four of his starting classes, he will become an [[Avatar|avatar]], which gives
 
him access to new, more powerful abilities and spells.  The exact spells and
 
abilities available to avatars depend upon the player's four initial classes.
 
  
 
[[Warrior|Warriors]]  
 
[[Warrior|Warriors]]  
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[[Monk|Monk]]
 
[[Monk|Monk]]
  
 
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Once a character reaches maximum level (which is 40) in his first four
Something about after hitting 4x40, avatar class opens
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classes, he will become an [[Avatar|avatar]], which gives him access to new,
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more powerful abilities and spells. 
  
 
[[Avatar|Avatar]]
 
[[Avatar|Avatar]]
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</helpfile>
 
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Latest revision as of 00:41, 13 March 2011