Difference between revisions of "Thief"
From SlothMUD Wiki
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!width="350" align="left"|Book | !width="350" align="left"|Book | ||
!width="150" align="left"|Book Location(s) | !width="150" align="left"|Book Location(s) | ||
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− | | | + | {{AddSkill|level=1|name=Sneak|book=a very quiet manual| |
− | | | + | location1=Thief Guilds}} |
− | | | + | {{AddSkill|level=1|name=Steal|book=a stealthy manual of deception| |
− | | | + | location1=Thief Guilds}} |
− | |{{ | + | {{AddSkill|level=1|name=Backstab|book=a traitorous tome| |
− | |Thief | + | location1=Thief Guilds}} |
− | | | + | {{AddSkill|level=1|name=Pick Locks|book=instructions for a thief's toolkit| |
− | | | + | location1=Thief Guilds}} |
− | | | + | {{AddSkill|level=1|name=Tail|book=pages deftly following each other| |
− | + | location1=}} | |
− | |a manual with footprints upon it | + | {{AddSkill|level=1|name=Glance|book=a manual with staring eyes on the cover| |
− | | | + | location1=}} |
− | + | {{AddSkill|level=1|name=Tactics|book=a bold looking tome| | |
− | + | location1=Warrior Guilds}} | |
− | + | {{AddSkill|level=1|name=Search|book=a fortune hunter's guide to all things hidden| | |
− | + | location1=Thief Guilds}} | |
− | + | {{AddSkill|level=5|name=Palm|book=Five Hands' manual of the Five Fingered Art| | |
− | | | + | location1=Thief Guilds}} |
− | + | {{AddSkill|level=7|name=Track|book=a manual with footprints upon it| | |
− | + | location1=[[The Dreamweaver]]}} | |
− | | | + | {{AddSkill|level=8|name=Trip|book=the story of Molly Droit| |
− | + | location1=}} | |
− | + | {{AddSkill|level=9|name=Disarm Traps|book=a guide to disarming traps| | |
− | | | + | location1=}} |
− | + | {{AddSkill|level=10|name=Climb|book=a book locked with crampons| | |
− | | | + | location1=}} |
− | | | + | {{AddSkill|level=12|name=Hide|book=a well hidden manual| |
− | + | location1=}} | |
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|- valign="top" | |- valign="top" | ||
|align="right"|13 | |align="right"|13 |
Revision as of 04:50, 5 February 2011
Thieves are known to have very special qualities that no other classes offer. Their abilities are exclusive and provide a unique way of life for these mysterious wanderers. These shadow walkers possess skills such as pick locks, glance, steal, and climb which are all deemed improper by the rest of our society and often lead to these characters entertaining bad reputations.
Thieves are specialists at covert activities, able to sneak, hide, and backstab enemies with the greatest of ease. While a thief has very few defensive capabilities, their offensive potential is simply astounding. Backstab, double backstab, circle stabs, and shadow-walking, all combine to make this class very appealing.
Prime Abilities
Abilities
Who Rocks? |
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SlothMUD |
Chobbs |
Benq |
Lvl | Name | Min Mana | Book | Book Location(s) | ||
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1 | Sneak |
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1 | Steal |
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1 | Backstab |
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1 | Pick Locks |
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1 | Tail |
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1 | Glance |
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1 | Tactics |
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1 | Search |
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5 | Palm |
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7 | Track |
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8 | Trip |
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9 | Disarm Traps |
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10 | Climb |
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12 | Hide |
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13 | Spy | a very secretive manual | ||||
15 | Circle (Prime Only) | a roundabout book | ||||
15 | Squirm | a slightly sticky training manual | ||||
20 | Throw | a book impaled with darts | ||||
22 | Sixth Sense | a stealthy manual of deception | ||||
25 | Double Stab | a stereo-optical book of knives | ||||
31 | Apply Poison (Prime Only) | an alchemist's toolkit | ||||
35 | Study | a leather-bound portfolio | ||||
36 | Shadowwalk | wind-blown shadow-bound leaves | ||||
38 | Tumbling Defense | a manual of the acrobatic thief | ||||
40 | Excruciating Blow (Prime Only) | a tattered folio | *Quest* |
Avatar Thief Abilities
Lvl | Name | Min Mana | Book | Book Location(s) |
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1 | Crippling Strike | archaic manual of forgotten techniques | Tepa | |
2 | Ambush | a deceitful tale of avarice | ||
5 | Evade Capture | a picture book of acrobats | ||
8 | Urban Stealth | a manual cloaked in shadows | ||
14 | Sleight of Hand (Prime Only) | guide on transcendental quickness | ||
20 | Purloin Aura | fundamental guidelines to unscrupulous wizardry |
Recommended Areas
Turn into a table maybe?