Difference between revisions of "MUDL2"

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(Created page with " MUDL2 is a colloquial for new features added to MUDL that are only implemented for some game objects. In most cases, rooms and mobiles have access to MUDL...")
 
 
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MUDL2 is a colloquial for new features added to [[:Category:MUDL|MUDL]] that are only implemented for some game objects.  In most cases, rooms and mobiles have access to MUDL2 features while items do not.
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MUDL2 is a colloquial for new features added to [[:Category:MUDL|MUDL]] that are only implemented for some game objects.  In most cases, rooms, mobiles and areas have access to MUDL2 features while items do not.
  
  
 
The following features have been added as part of the MUDL2 project:
 
The following features have been added as part of the MUDL2 project:
* [[Procedure Flags]] (%f) global variable
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* [[Procedure Flags]] (%f or %procedure_flags) global variable
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* Script parent (%parent) global variable
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* Procedure Index (%procedure_index) global variable
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* Current room (%room) global variable
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* Current area (%area) global variable
 
* [[MUDL:Construct|Construct]] calling method
 
* [[MUDL:Construct|Construct]] calling method
 
* [[MUDL:Every_round|Every_round]] calling method
 
* [[MUDL:Every_round|Every_round]] calling method
 
* [[MUDL:Intercept_command|Intercept_command]] calling method
 
* [[MUDL:Intercept_command|Intercept_command]] calling method
* [[MUDL:Timer]] calling method
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* [[MUDL:Timer|Timer]] calling method
  
  
 
[[Category:Building]] [[Category:MUDL]]
 
[[Category:Building]] [[Category:MUDL]]

Latest revision as of 23:53, 20 May 2018

MUDL2 is a colloquial for new features added to MUDL that are only implemented for some game objects. In most cases, rooms, mobiles and areas have access to MUDL2 features while items do not.


The following features have been added as part of the MUDL2 project:

  • Procedure Flags (%f or %procedure_flags) global variable
  • Script parent (%parent) global variable
  • Procedure Index (%procedure_index) global variable
  • Current room (%room) global variable
  • Current area (%area) global variable
  • Construct calling method
  • Every_round calling method
  • Intercept_command calling method
  • Timer calling method