Difference between revisions of "MUDL:Timer"
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(Created page with " __TOC__ = Overview = This MUDL function gets called each timer the mobile timer goes off. This is guaranteed to be at a regular interval - currently every 10 seconds. =...") |
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− | This MUDL function gets called each | + | This MUDL function gets called each time the room or mobile timer goes off. This is guaranteed to be at a regular interval - currently every 10 seconds. |
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<pre> | <pre> | ||
− | addproc <room|mobile | + | addproc <room|mobile> mudl |
− | setproc <room|mobile | + | setproc <room|mobile> ## timer_# |
</pre> | </pre> | ||
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| %c | | %c | ||
| Character | | Character | ||
− | | The mobile that the MUDL script is attached to. | + | | The mobile that the MUDL script is attached to. If the script is attached to a room, this value is NULL. |
+ | |- | ||
+ | | %r | ||
+ | | Room | ||
+ | | The room that the MUDL script is attached to. If the script is attached to a mobile, this value is NULL. | ||
|} | |} | ||
Revision as of 18:10, 11 March 2016
Contents
Overview
This MUDL function gets called each time the room or mobile timer goes off. This is guaranteed to be at a regular interval - currently every 10 seconds.
Command Syntax
addproc <room|mobile> mudl setproc <room|mobile> ## timer_#
Note that the # sign after the timer indicates how frequently the function is called. A value of 1 indicates the function should be called every time the timer fires. A value of N indicates the function should be called every Nth time the timer fires.
Global Variables
The following global variables are available:
Name | Type | Description |
---|---|---|
%c | Character | The mobile that the MUDL script is attached to. If the script is attached to a room, this value is NULL. |
%r | Room | The room that the MUDL script is attached to. If the script is attached to a mobile, this value is NULL. |
Return Values
The return value from this function is ignored.
Triggered Scripts
Only mobile scripts are triggered by this event. They are triggered at a regular interval regardless if the mobile is idle, fighting, or otherwise engaged.
Example
addproc <mobile> mudl setproc <mobile> 0 timer_1 cmd(%c, 'say The timer is firing now!'), return(true) @ setproc <mobile> 0 PROC_ENABLED 1 compile