Difference between revisions of "Continent:Niebelung"

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|difficulty=
 
|difficulty=
 
|builder=
 
|builder=
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}}
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{{AddArea
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|name=The Dwarven Mountain|alt=Dwarven Mountain, The
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|map=SS_Dwarven_Mountain,_The.png
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|run=
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|difficulty=
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|builder=
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|name=Ettin Village
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|map=SS_Ettin_Village.png
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|run=8wun
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|difficulty=
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|builder=*Tower*
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{{AddArea
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|name=Fairy Forest
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|map=SS_Fairy_Forest.png
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|run=6wn
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|difficulty=
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|builder=*Wilde*
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|name=Fairy Forest - Fairy Rest Tree
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|map=SS_Fairy_Rest_Tree.png
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|builder=
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|name=The Infirmary of Farlorne|alt=Infirmary of Farlorne, The
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|name=Ravenloft in Barovia - Castle Ravenloft
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|name=The Sahaguins|alt=Sahaguins, The
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|name=Temple Ruins
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|builder=*Ratkiller*
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|name=Tower of Nexialism
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|name=Tysmiha's Temple of Magic
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|name=Undead Burial Grounds - The Asheron
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|builder=
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|name=Undead Burial Grounds - Crematory
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|map=SS_Crematory.png
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|builder=
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|name=Undead Burial Grounds - Vampire Lair
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|map=SS_Vampire_Lair.png
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}}
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{{AddArea
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|name=The Underdark|alt=Underdark, The
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|map=SS_Underdark,_The.png
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|run=8ses3e
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|builder=*Smokin*
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|name=The Underdark - Ocean Floor|alt=Underdark, The - Ocean Floor
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|map=SS_Underdark_2,_The.png
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{{AddArea
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|name=The Web of Lolth|alt=Web of Lolth, The
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|map=
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|run=
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|builder=*Wemic*
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{{AddArea
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|name=Xanthippe
 +
|map=SS_Xanthippe.png
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|run=8wu6wn2w2s2u5s
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|builder=*Ming*
 
}}
 
}}
 
|}
 
|}
 
[[Category:Continents|Niebelung]][[Category:Areas|Niebelung]]
 
[[Category:Continents|Niebelung]][[Category:Areas|Niebelung]]

Revision as of 04:00, 15 February 2011

Welcome to Niebelung! After the rendering of the world, the industrious dwarves rebuilt their city to the great metropolis that it is now. Nearby, to the east of Settlestone, the elves have re-established their tree. From the towering elven tree, one can make out the city of Barovia and the haunted castle of Ravenloft to the south. There is an old wives tale that speaks of giant flowers that walk and that could snap a man in two! The Grymlyns have made their home just south of the Fairys. Soon after Settlestone was established, the town of Xanthippe was built and flourished but fell to some great invading force. The Derros also stake their claim to the caverns of Niebelung, and not to be left out are the dark elves. Thought to have been destroyed when the world was ripped apart, the drow have burrowed out to the surface and make raids on the cities of Niebelung. If you come to visit, make sure that you are careful and hire a few guards. You will need them for your protection.

Areas

Area Name Run Difficulty Builder(s)
Arboretum [+] 8wus *Virus*
Castle of Perseverance [+] 4n3e4n *Wasp*
Centaurs' Domain [+] 4n4w10n *Jedha*
City of the Undead [+]
City of Theris [+]
Clipper, The [+] *Elwood*
Crossroads [+] 6w2nw3nw2n; pick gateway; open gateway; 6n3e; open gate e; e
Dalina Mansion [+]
DemonWeb and Citadel, The [+]
Derro Caverns [+]
Dwarven Mountain, The [+]
Ettin Village [+] 8wun *Tower*
Fairy Forest [+] 6wn *Wilde*
Fairy Forest - Fairy Rest Tree [+] 6wn *Wilde*
Griffons' Forest [+] 6s
Grymlyns [+] 6ws *Feyd*
Infirmary of Farlorne, The [+]
Kendermore [+] 8sesseeeeees2e; pick gate; open gate *Rere*
Kingdom of Salamis [+] *Juggleblood*
Kozakura [+] 6w2nw3nw2n *Asryal*
Labyrinth, The [+]
M.A.G.I.C. [+] *Rita*
Mana Pools [+] *Juggleblood*
Mansion of the Mourned [+] 8wu6wnwn *Rita*, *Sypha*
Maw, The [+]
Mines of Moria, The [+] *Judge*
Ming's Temple [+]
Murkwood [+] 6w2nw2n *Pbx*
Myconid Realms [+] 8n2en *Tyche*
Niebelung Beach [+] 7e2se4s *Ming*, *Feyd*
Ogre Village and Caverns [+]
Opera Symphonia [+] 4w6nw *Chobbs*
Phantom Creek [+] 9en4e4s; open doors; 4s; enter mist; 6e; open door; e; close door; 2e2s3e2s3e3s2ws2ws; open flap; w *Tox*
Ravenloft in Barovia [+] 4n3e4n4s; open door s; 4s; en mist *Truffle*
Ravenloft in Barovia - Castle Ravenloft [+] 4n3e4n4s; open door s; 4s; en mist *Truffle*
Rita's Temple [+] 9en2es3wn *Rita*
River of Blood [+] *Veta*
Sahaguins, The [+] (Need Waterbreathing) 7e2se3s4e2s2e2s *Kalmak*
Settlestone [+] [Recall] *Drizzt*, *Wilde*, *Ming*
Settlestone - Settlestone Citadel [+] 5n *Drizzt*, *Wilde*, *Ming*
Shadow Keep [+] 6w2nw5nu2nen *Pbx*
Sin's Hold [+] pop a charred gate key; 6w2nw5nu2nen; unlock gates n; open gates n; 3n; open door n; n; close door s; lock door s; eue2n; unlock doors n; open doors n; n; close door s *Pbx*
Sky Elves [+] 9en5e3n
Temple of Fiends [+] 9en4e4s; open door; 5s; enter mist; 6e; open door; 3e2s3e2s3e3s2ws3ws; open flap; 2w2sw2se2s4es2ese2s *Tox*
Temple Ruins [+] 7e2se5s3w3n4w *Ratkiller*
Tower of Nexialism [+] 9en2es2w *Rita*
Tysmiha's Temple of Magic [+] 9en5e2ne
Undead Burial Grounds - The Asheron [+] 7e2se5s2w
Undead Burial Grounds - Crematory [+] 7e2se5s2w4n; pick hidden w; open hidden w; w
Undead Burial Grounds - Vampire Lair [+] 7e2se5s3w4; kill gatekeeper for key; unlock gates n; open gates n; 7n; open gate; 2n
Underdark, The [+] 8ses3e *Smokin*
Underdark, The - Ocean Floor [+] 8ses3e *Smokin*
Web of Lolth, The [+] *Wemic*
Xanthippe [+] 8wu6wn2w2s2u5s *Ming*