Difference between revisions of "Mage"
From SlothMUD Wiki
(→Abilities) |
|||
Line 37: | Line 37: | ||
!width="70" align="left"|Min Mana | !width="70" align="left"|Min Mana | ||
!width="450" align="left"|Book | !width="450" align="left"|Book | ||
+ | |||
{{AddSkill|level=1|name=Spellcraft|book=a handbook titled, 'Mysteries of Magic'|handbook|mysteries|magic}} | {{AddSkill|level=1|name=Spellcraft|book=a handbook titled, 'Mysteries of Magic'|handbook|mysteries|magic}} | ||
{{AddSpell|level=1|name=Magic Missile|mana=5|book=a pale blue spellbook|pale|blue|spellbook}} | {{AddSpell|level=1|name=Magic Missile|mana=5|book=a pale blue spellbook|pale|blue|spellbook}} |
Revision as of 16:47, 8 February 2011
The magic user controls powerful and violent magics through his own will rather than through the external agencies used by druids and clerics. Magic users (or mages) specialize in offensive magic, that is to say blowing stuff up. They are less adept at healing and protective spells. Mages can only learn new spells from spellbooks, so an important part of the mage's life is searching out those spellbooks in remote corners of the world.
Prime Abilities
Abilities
Lvl | Name | Min Mana | Book | |
---|---|---|---|---|
1 | Spellcraft |
| ||
1 | Magic Missile | 5 |
| |
1 | Ventriloquate | 5 |
| |
2 | Detect Invisibility | 5 |
| |
2 | Detect Magic | 5 |
| |
2 | Faerie Fire | 5 |
| |
2 | Phase Door | 25 |
| |
3 | Chill Touch | 8 |
| |
4 | Invisibility | 5 |
| |
4 | Web | 15 |
| |
5 | Armor | 5 |
| |
5 | Burning Hands | 10 |
| |
6 | Dispel Magic | 5 |
| |
6 | Familiar | 35 |
| |
6 | Locate Object | 20 |
| |
7 | Resist Cold | 12 |
| |
7 | Resist Fire | 12 |
| |
7 | Shocking Grasp | 12 |
| |
8 | Blindness | 5 |
| |
8 | Freeze | 8 |
| |
8 | Teleport | 35 |
| |
9 | Fly | 12 |
| |
9 | Infravision | 10 |
| |
9 | Lightning Bolt | 15 |
| |
9 | Magic Lantern | 5 |
| |
10 | Control Weather | 25 |
| |
10 | Hellfire | 10 |
| |
10 | Telepathy | 15 |
|