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		<id>http://www.cyberlint.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Guide%3ANovel%27s_Newbie_Guide</id>
		<title>Guide:Novel's Newbie Guide - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://www.cyberlint.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Guide%3ANovel%27s_Newbie_Guide"/>
		<link rel="alternate" type="text/html" href="http://www.cyberlint.org/wiki/index.php?title=Guide:Novel%27s_Newbie_Guide&amp;action=history"/>
		<updated>2026-04-20T11:47:05Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.25.1</generator>

	<entry>
		<id>http://www.cyberlint.org/wiki/index.php?title=Guide:Novel%27s_Newbie_Guide&amp;diff=5748&amp;oldid=prev</id>
		<title>Teker: Add to categories</title>
		<link rel="alternate" type="text/html" href="http://www.cyberlint.org/wiki/index.php?title=Guide:Novel%27s_Newbie_Guide&amp;diff=5748&amp;oldid=prev"/>
				<updated>2015-01-03T01:22:44Z</updated>
		
		<summary type="html">&lt;p&gt;Add to categories&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:22, 3 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L652&quot; &gt;Line 652:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 652:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; RE | S | T | I | V | EN | E | S | S&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; RE | S | T | I | V | EN | E | S | S&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; CANDUS | G| H |U | Z | UNSO | Z | G |G = CANDUSGHUZUNSOZGG&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; CANDUS | G| H |U | Z | UNSO | Z | G |G = CANDUSGHUZUNSOZGG&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Guides|Novel's Newbie Guide]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: New Player Guides|Novel's Newbie Guide]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Teker</name></author>	</entry>

	<entry>
		<id>http://www.cyberlint.org/wiki/index.php?title=Guide:Novel%27s_Newbie_Guide&amp;diff=4974&amp;oldid=prev</id>
		<title>Phamlen: /* How to Play the MUD */</title>
		<link rel="alternate" type="text/html" href="http://www.cyberlint.org/wiki/index.php?title=Guide:Novel%27s_Newbie_Guide&amp;diff=4974&amp;oldid=prev"/>
				<updated>2011-04-22T22:29:01Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;How to Play the MUD&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:29, 22 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L125&quot; &gt;Line 125:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Target mobs using a NONCOMMON name - for example in Tiger Glen on Valkyre, target the tigers by their second identifier (ie: &amp;quot;kill hunting&amp;quot; instead of &amp;quot;kill tiger&amp;quot;). This is important as you can end up hitting the wrong mob and dying rather quickly. Especially useful to know if you try to &amp;quot;charge tiger&amp;quot; and end up charging into the bathing tiger not on purpose.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Target mobs using a NONCOMMON name - for example in Tiger Glen on Valkyre, target the tigers by their second identifier (ie: &amp;quot;kill hunting&amp;quot; instead of &amp;quot;kill tiger&amp;quot;). This is important as you can end up hitting the wrong mob and dying rather quickly. Especially useful to know if you try to &amp;quot;charge tiger&amp;quot; and end up charging into the bathing tiger not on purpose.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The best thing you can do as a newbie is to find a temple (Splork's, Blaster's, or Juggleblood's on Valkyre, or one of the other temples off of Valkyre). &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Get &lt;/del&gt;the Holy Sword - it will allow you to kill mobs you normally can't with its sheer damage. The Holy Dagger is a good second option. You should also find or buy and wear equipment in all the slots that you don't have something worn.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The best thing you can do as a newbie is to find a temple (Splork's, Blaster's, or Juggleblood's on Valkyre, or one of the other temples off of Valkyre). &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Sacrifice a corpse at the altar to worship the deity; this allows you to pray for special equipment once you're level 5 or above.&amp;#160; If you can, pray for &lt;/ins&gt;the Holy Sword - it will allow you to kill mobs you normally can't with its sheer damage. The Holy Dagger is a good second option. You should also find or buy and wear equipment in all the slots that you don't have something worn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Do not start collecting spellbooks that crumble if you do not have equipment that gives you +intelligence - with 18 int, you only need 2 copies. With less intelligence, it takes you multiple readings to fully learn a skill or spell. Before level 8 prime, you do not have statistics (and they are considered to be 12 12 12 12 12). You also need intelligence in order for someone else to teach you the book fully with just 1 book. Also, it's not a good idea in general to collect spellbooks early on if you're a new player since they typically cost an outrageous amount to be stored when you rent out.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Do not start collecting spellbooks that crumble if you do not have equipment that gives you +intelligence - with 18 int, you only need 2 copies. With less intelligence, it takes you multiple readings to fully learn a skill or spell. Before level 8 prime, you do not have statistics (and they are considered to be 12 12 12 12 12). You also need intelligence in order for someone else to teach you the book fully with just 1 book. Also, it's not a good idea in general to collect spellbooks early on if you're a new player since they typically cost an outrageous amount to be stored when you rent out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phamlen</name></author>	</entry>

	<entry>
		<id>http://www.cyberlint.org/wiki/index.php?title=Guide:Novel%27s_Newbie_Guide&amp;diff=4973&amp;oldid=prev</id>
		<title>Phamlen: /* How to Play the MUD */</title>
		<link rel="alternate" type="text/html" href="http://www.cyberlint.org/wiki/index.php?title=Guide:Novel%27s_Newbie_Guide&amp;diff=4973&amp;oldid=prev"/>
				<updated>2011-04-22T22:26:14Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;How to Play the MUD&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:26, 22 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L134&quot; &gt;Line 134:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 134:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With that out of the way, welcome to Sloth! It's rather addictive and once you get past the learning curve, this MUD has the ability to retain entertainment value for years or even decades (as can be proven by the playerbase's personal testimonals).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With that out of the way, welcome to Sloth! It's rather addictive and once you get past the learning curve, this MUD has the ability to retain entertainment value for years or even decades (as can be proven by the playerbase's personal testimonals).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cost of Actions&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;Cost of Actions&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As with real life, every action has a cost on Sloth. Spells have limited duration. Skills usually cost moves each time you perform it. Moving across the MUD costs moves for each room - also depending on terrain. City areas usually only take 1 move per room, while extreme terrains can take 4 moves per room if not more. Spells cost mana. When you fight, if you get hit, you lose hit points (hp). Once your HP hits 0, you are stunned (and will recover). -1 and -2 are mortally wounded but will recover (both of these assume you don't get hit again). -3 HP means you are mortally wounded and will NOT recover - just slowly fade away towards death. -10 HP begins the process of death. You have 5 minutes for some other player to find you and raise you from the dead, or you are dead and will have to log back in naked and go grab your corpse to loot it before the mob steals you of your hard-fought riches/equipment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As with real life, every action has a cost on Sloth. Spells have limited duration. Skills usually cost moves each time you perform it. Moving across the MUD costs moves for each room - also depending on terrain. City areas usually only take 1 move per room, while extreme terrains can take 4 moves per room if not more. Spells cost mana. When you fight, if you get hit, you lose hit points (hp). Once your HP hits 0, you are stunned (and will recover). -1 and -2 are mortally wounded but will recover (both of these assume you don't get hit again). -3 HP means you are mortally wounded and will NOT recover - just slowly fade away towards death. -10 HP begins the process of death. You have 5 minutes for some other player to find you and raise you from the dead, or you are dead and will have to log back in naked and go grab your corpse to loot it before the mob steals you of your hard-fought riches/equipment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L141&quot; &gt;Line 141:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 142:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some actions such as backstab require movement points. Each class has its own set of skills and their hps/mana/moves are maximized to benefit the costs of those skills. Thieves get the most movement points of any class due to its reliance on backstab as a primary skill.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some actions such as backstab require movement points. Each class has its own set of skills and their hps/mana/moves are maximized to benefit the costs of those skills. Thieves get the most movement points of any class due to its reliance on backstab as a primary skill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Advice on Classes==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Advice on Classes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phamlen</name></author>	</entry>

	<entry>
		<id>http://www.cyberlint.org/wiki/index.php?title=Guide:Novel%27s_Newbie_Guide&amp;diff=4877&amp;oldid=prev</id>
		<title>Harvey: started linking stuff for class descriptions past warrior for consistancy</title>
		<link rel="alternate" type="text/html" href="http://www.cyberlint.org/wiki/index.php?title=Guide:Novel%27s_Newbie_Guide&amp;diff=4877&amp;oldid=prev"/>
				<updated>2011-04-03T00:47:56Z</updated>
		
		<summary type="html">&lt;p&gt;started linking stuff for class descriptions past warrior for consistancy&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:47, 3 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You will only pick your primary class when you create your character - and there is no description in the creation process that tells you what each class does. You will be able to pick your other classes ingame, only the first class is picked at creation. These primary skills/spells are not innate nor will they be immediately available.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You will only pick your primary class when you create your character - and there is no description in the creation process that tells you what each class does. You will be able to pick your other classes ingame, only the first class is picked at creation. These primary skills/spells are not innate nor will they be immediately available.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Warrior]]s get the primary skills of [[parry]] (allows them to deflect an attack with their weapon), [[second wind]] (allows them to shake off lag), [[riposte]] (allows them to redirect the mob's attack back onto itself when parried - this is a boost of the [[parry]] skill - only works when parry is enabled), and [[massive critical hit]] (deals even more damage to a monster than a regular [[critical hit]] does). Their primary statistic is [[Strength]], they get the most innate +[[hitroll]] and +[[damroll]], most hps per level, and have no armor class (AC) cap. Everybody else is capped at -11 AC with heavy armor proficiency, but warrior primes are not bound by this restriction and can reach any level possible, given the correct equipment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Warrior]]s get the primary skills of [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Skill:Parry|&lt;/ins&gt;parry]] (allows them to deflect an attack with their weapon), [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Skill:Second_Wind|&lt;/ins&gt;second wind]] (allows them to shake off lag), [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Skill:Riposte|&lt;/ins&gt;riposte]] (allows them to redirect the mob's attack back onto itself when parried - this is a boost of the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Skill:Parry|&lt;/ins&gt;parry]] skill - only works when parry is enabled), and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Skill:Massive_Critical_Hit|&lt;/ins&gt;massive critical hit]] (deals even more damage to a monster than a regular [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Skill:Critical_Hit|&lt;/ins&gt;critical hit]] does). Their primary statistic is [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Stat:Strength|&lt;/ins&gt;Strength]], they get the most innate +[[hitroll]] and +[[damroll]], most hps per level, and have no armor class (AC) cap. Everybody else is capped at -11 AC with heavy armor proficiency, but warrior primes are not bound by this restriction and can reach any level possible, given the correct equipment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks get the primary skills of focus (allows the monk to focus for a period of time before using a skill, allowing them to add more +hit and +dam or special effects to their skills - the longer they wait, the more is added, but up to a limit), presage (allows the monk a brief window of time to take aggressive combat action or to flee prior to being attacked by an aggressive monster), wraithtouch (allows the monk to deathgrip an ether mob with his spiritual hands), kensai (innate skill that halves the focus time), and deathtouch (compresses all the time and damage of a deathgrip into a single touch). Their primary statistic is Constitution, but monks require great Strength for most of their skills to function as well. They have natural damage reduction and the highest possible reduction available. Monks do not use a weapon (but can choose to, although most of their skills only function barehanded and after a certain level, their bare fists do more damage, especially with more +handdam equipment).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks get the primary skills of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Skill:Focus|&lt;/ins&gt;focus&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(allows the monk to focus for a period of time before using a skill, allowing them to add more +hit and +dam or special effects to their skills - the longer they wait, the more is added, but up to a limit), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Skill:Presage|&lt;/ins&gt;presage&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(allows the monk a brief window of time to take aggressive combat action or to flee prior to being attacked by an aggressive monster), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Skill:Wraithtouch|&lt;/ins&gt;wraithtouch&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(allows the monk to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Skill:Deathgrip|&lt;/ins&gt;deathgrip&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;an ether mob with his spiritual hands), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Skill:Kensai|&lt;/ins&gt;kensai&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(innate skill that halves the focus time), and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Skill:Deathtouch|&lt;/ins&gt;deathtouch&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(compresses all the time and damage of a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[skill:Deathgrip|&lt;/ins&gt;deathgrip&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;into a single touch). Their primary statistic is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Stat:&lt;/ins&gt;Constitution&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Constitution]]&lt;/ins&gt;, but monks require great &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Stat:Strength|&lt;/ins&gt;Strength&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;for most of their skills to function as well. They have natural &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Modifier:Reduce_Damage|&lt;/ins&gt;damage reduction&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and the highest possible reduction available. Monks do not use a weapon (but can choose to, although most of their skills only function barehanded and after a certain level, their bare fists do more damage, especially with more +&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Modifier:Hand_Damage|&lt;/ins&gt;handdam&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;equipment).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thieves get the primary skills of circle (battle skill that requires moves, allows them to stab a monster in the side for damage), apply poison (allows the thief to apply vials of poison that they either acquire or brew to their weapon, which have a variety of effects, depending on the poison that is used, but the vials of poison will get depleted and disappear, and the poison that is on the weapon will dry up if not used), and sleight of hand (speeds up apply poison). Their primary statistic is Dexterity and also require Strength for their backstabs to deal the most damage. They have innate backstab multipliers (those multipliers come every few levels or so, but other classes can get some multipliers too, just not as many). Thieves rely on their backstab to an almost exclusive level, and generally go for +hitroll, +strength, and +damroll for the most part.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thieves get the primary skills of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Skill:Circle_Stab|&lt;/ins&gt;circle&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(battle skill that requires moves, allows them to stab a monster in the side for damage), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Skill:Apply_Poison|&lt;/ins&gt;apply poison&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(allows the thief to apply vials of poison that they either acquire or brew to their weapon, which have a variety of effects, depending on the poison that is used, but the vials of poison will get depleted and disappear, and the poison that is on the weapon will dry up if not used), and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Skill:Sleight_of_Hand|&lt;/ins&gt;sleight of hand&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(speeds up apply poison). Their primary statistic is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Stat:&lt;/ins&gt;Dexterity&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Dexterity]] &lt;/ins&gt;and also require &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Stat:Strength|&lt;/ins&gt;Strength&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;for their backstabs to deal the most damage. They have innate backstab multipliers (those multipliers come every few levels or so, but other classes can get some multipliers too, just not as many). Thieves rely on their backstab to an almost exclusive level, and generally go for +hitroll, +strength, and +damroll for the most part.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bards get the primary skills &amp;amp; spells of adaptation to circumstances (allows the bard to play a song and keep it going while casting spells at the same time), dance with the dead (allows the bard to escape a deathblow from a monster and allows them time to escape but this skill has a very low rate of occurring and if you die, it is worthless), song of the mist (song with the effect of allowing the bard and possibly another person the ability to melee with an ether monster using normal attacks and skills), knight's blessing (song with the effect of raising the bard's ac cap by -1, but does not add the ac, simply removes -1 of cap, so if you had -12 worth of eq, the innate cap would limit your ac to being -10 but when singing this song, the ac apply would be -11, and if heavy armor proficiency was learned, a bard would be able to reach -12 ac, -1 ac higher than any other class except warrior primes), knight's prayer (longer lasting knight's blessing), call of the sidhe (a special song that allows you to summon an otherworldly creature that will fashion a wand for you that will cast a spell that you know), and dance of the seven luck gods (a song that you can sing before a monster appears and it boosts the odds that the monster will pop treasure, equipment, or other items). The primary statistic for a Bard is Dexterity and they have great natural Charisma, get song bonuses, an unique extra equipment slot for special instruments, affect more players with their songs, and are a strange hybrid class unlike any other. They're not quite a non-caster, but also not quite a caster either. As a result, the bard class is one of the more difficult classes to play.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bards get the primary skills &amp;amp; spells of adaptation to circumstances (allows the bard to play a song and keep it going while casting spells at the same time), dance with the dead (allows the bard to escape a deathblow from a monster and allows them time to escape but this skill has a very low rate of occurring and if you die, it is worthless), song of the mist (song with the effect of allowing the bard and possibly another person the ability to melee with an ether monster using normal attacks and skills), knight's blessing (song with the effect of raising the bard's ac cap by -1, but does not add the ac, simply removes -1 of cap, so if you had -12 worth of eq, the innate cap would limit your ac to being -10 but when singing this song, the ac apply would be -11, and if heavy armor proficiency was learned, a bard would be able to reach -12 ac, -1 ac higher than any other class except warrior primes), knight's prayer (longer lasting knight's blessing), call of the sidhe (a special song that allows you to summon an otherworldly creature that will fashion a wand for you that will cast a spell that you know), and dance of the seven luck gods (a song that you can sing before a monster appears and it boosts the odds that the monster will pop treasure, equipment, or other items). The primary statistic for a Bard is Dexterity and they have great natural Charisma, get song bonuses, an unique extra equipment slot for special instruments, affect more players with their songs, and are a strange hybrid class unlike any other. They're not quite a non-caster, but also not quite a caster either. As a result, the bard class is one of the more difficult classes to play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Harvey</name></author>	</entry>

	<entry>
		<id>http://www.cyberlint.org/wiki/index.php?title=Guide:Novel%27s_Newbie_Guide&amp;diff=3838&amp;oldid=prev</id>
		<title>Novel: /* Picking an Initial Class */</title>
		<link rel="alternate" type="text/html" href="http://www.cyberlint.org/wiki/index.php?title=Guide:Novel%27s_Newbie_Guide&amp;diff=3838&amp;oldid=prev"/>
				<updated>2011-02-25T00:38:35Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Picking an Initial Class&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:38, 25 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You will only pick your primary class when you create your character - and there is no description in the creation process that tells you what each class does. You will be able to pick your other classes ingame, only the first class is picked at creation. These primary skills/spells are not innate nor will they be immediately available.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You will only pick your primary class when you create your character - and there is no description in the creation process that tells you what each class does. You will be able to pick your other classes ingame, only the first class is picked at creation. These primary skills/spells are not innate nor will they be immediately available.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Warriors &lt;/del&gt;get the primary skills of parry (allows them to deflect an attack with their weapon), second wind (allows them to shake off lag), riposte (allows them to redirect the mob's attack back onto itself when parried - this is a boost of the parry skill - only works when parry is enabled), and massive critical hit (deals even more damage to a monster than a regular critical hit does). Their primary statistic is Strength, they get the most innate +hitroll and +damroll, most hps per level, and have no armor class (AC) cap. Everybody else is capped at -11 AC with heavy armor proficiency, but warrior primes are not bound by this restriction and can reach any level possible, given the correct equipment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Warrior]]s &lt;/ins&gt;get the primary skills of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;parry&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(allows them to deflect an attack with their weapon), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;second wind&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(allows them to shake off lag), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;riposte&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(allows them to redirect the mob's attack back onto itself when parried - this is a boost of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;parry&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;skill - only works when parry is enabled), and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;massive critical hit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(deals even more damage to a monster than a regular &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;critical hit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;does). Their primary statistic is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Strength&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, they get the most innate +&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;hitroll&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and +&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;damroll&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, most hps per level, and have no armor class (AC) cap. Everybody else is capped at -11 AC with heavy armor proficiency, but warrior primes are not bound by this restriction and can reach any level possible, given the correct equipment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks get the primary skills of focus (allows the monk to focus for a period of time before using a skill, allowing them to add more +hit and +dam or special effects to their skills - the longer they wait, the more is added, but up to a limit), presage (allows the monk a brief window of time to take aggressive combat action or to flee prior to being attacked by an aggressive monster), wraithtouch (allows the monk to deathgrip an ether mob with his spiritual hands), kensai (innate skill that halves the focus time), and deathtouch (compresses all the time and damage of a deathgrip into a single touch). Their primary statistic is Constitution, but monks require great Strength for most of their skills to function as well. They have natural damage reduction and the highest possible reduction available. Monks do not use a weapon (but can choose to, although most of their skills only function barehanded and after a certain level, their bare fists do more damage, especially with more +handdam equipment).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks get the primary skills of focus (allows the monk to focus for a period of time before using a skill, allowing them to add more +hit and +dam or special effects to their skills - the longer they wait, the more is added, but up to a limit), presage (allows the monk a brief window of time to take aggressive combat action or to flee prior to being attacked by an aggressive monster), wraithtouch (allows the monk to deathgrip an ether mob with his spiritual hands), kensai (innate skill that halves the focus time), and deathtouch (compresses all the time and damage of a deathgrip into a single touch). Their primary statistic is Constitution, but monks require great Strength for most of their skills to function as well. They have natural damage reduction and the highest possible reduction available. Monks do not use a weapon (but can choose to, although most of their skills only function barehanded and after a certain level, their bare fists do more damage, especially with more +handdam equipment).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Novel</name></author>	</entry>

	<entry>
		<id>http://www.cyberlint.org/wiki/index.php?title=Guide:Novel%27s_Newbie_Guide&amp;diff=3837&amp;oldid=prev</id>
		<title>Novel at 00:33, 25 February 2011</title>
		<link rel="alternate" type="text/html" href="http://www.cyberlint.org/wiki/index.php?title=Guide:Novel%27s_Newbie_Guide&amp;diff=3837&amp;oldid=prev"/>
				<updated>2011-02-25T00:33:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:33, 25 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here's a quick summary of this guide's contents:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here's a quick summary of this guide's contents:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160; &amp;#160; * Creating a Character&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160; &amp;#160; * How to Play the MUD&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160; &amp;#160; * Cost of Actions&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160; &amp;#160; * Advice on Classes &amp;amp; Class Orders&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160; &amp;#160; * Reading Maps and Speedwalks&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160; &amp;#160; * Exploring and Death&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160; &amp;#160; * On Equipment (including restrictions) and Other Items&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160; &amp;#160; * Grouping and Soloing&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160; &amp;#160; * Useful Skills and Spells&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160; &amp;#160; * The Gameplay Experience&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160; &amp;#160; * Immortals and Holy Equipment&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160; &amp;#160; * Questing and Drachma&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160; &amp;#160; * Valkyre, Your New Home&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160; &amp;#160; * Short Tips&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160; &amp;#160; * Frequently Asked Questions&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Picking an Initial Class==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Picking an Initial Class==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Novel</name></author>	</entry>

	<entry>
		<id>http://www.cyberlint.org/wiki/index.php?title=Guide:Novel%27s_Newbie_Guide&amp;diff=3836&amp;oldid=prev</id>
		<title>Novel at 00:32, 25 February 2011</title>
		<link rel="alternate" type="text/html" href="http://www.cyberlint.org/wiki/index.php?title=Guide:Novel%27s_Newbie_Guide&amp;diff=3836&amp;oldid=prev"/>
				<updated>2011-02-25T00:32:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://www.cyberlint.org/wiki/index.php?title=Guide:Novel%27s_Newbie_Guide&amp;amp;diff=3836&amp;amp;oldid=3730&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Novel</name></author>	</entry>

	<entry>
		<id>http://www.cyberlint.org/wiki/index.php?title=Guide:Novel%27s_Newbie_Guide&amp;diff=3730&amp;oldid=prev</id>
		<title>*Chobbs*: Created page with &quot;The Newbie's Guide to SlothMUD as written by Nick Long (Novel)  Welcome to Sloth! This is a text-based online multiplayer roleplaying game with a fantasy theme. The pace of the g...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.cyberlint.org/wiki/index.php?title=Guide:Novel%27s_Newbie_Guide&amp;diff=3730&amp;oldid=prev"/>
				<updated>2011-02-23T18:09:02Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;The Newbie&amp;#039;s Guide to SlothMUD as written by Nick Long (Novel)  Welcome to Sloth! This is a text-based online multiplayer roleplaying game with a fantasy theme. The pace of the g...&amp;quot;&lt;/p&gt;
&lt;a href=&quot;http://www.cyberlint.org/wiki/index.php?title=Guide:Novel%27s_Newbie_Guide&amp;amp;diff=3730&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>*Chobbs*</name></author>	</entry>

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